Difference between revisions of "Deck Building"

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(Using the pattern)
(Relations)
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== Relations ==
 
== Relations ==
 
[[Combos]]
 
[[Combos]]
[[Gameplay Engines]]
 
  
 
[[Construction]]
 
[[Construction]]
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[[Pottering]],  
 
[[Pottering]],  
[[Gameplay Engines]],
 
 
[[Abstract Player Constructs]],
 
[[Abstract Player Constructs]],
  
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[[Gain Competence]]
 
[[Gain Competence]]
 
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
 
[[Gameplay Mastery]],  
 
[[Gameplay Mastery]],  
[[Stimulated Planning]]
+
[[Stimulated Planning]],
 +
[[Strategic Planning]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Decks]]
+
[[Decks]],
 +
[[Gameplay Engines]],
 +
[[Randomness]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 13:40, 20 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern follows the distinction made in BoardGameGeek that Deck Building refers to constructions of decks during gameplay. See Pre-Customized Decks for constructions of decks before gameplay.

Examples

A Few Acres of Snow, Dominion, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game but this show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.

Anti-Examples

Magic: The Gathering and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game have players build their decks before gameplay begins, so these games use the pattern Pre-Customized Decks rather than Deck Building.

Using the pattern

Bag Building can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need. Pre-Customized Decks is another alternative where players build their decks before gameplay begins.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos

Construction Pottering Strategic Knowledge Drafting Hands Player Unpredictability Complex Gameplay

Pottering, Abstract Player Constructs,

Drawing Stacks

Cards

Gain Competence

Can Instantiate

Abstract Player Construct Development, Extra-Game Actions, Freedom of Choice, Gameplay Mastery, Stimulated Planning, Strategic Planning

Can Modulate

Decks, Gameplay Engines, Randomness

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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