Deck Building

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern follows the distinction made in BoardGameGeek that Deck Building refers to constructions of decks during gameplay. See Pre-Customized Decks for constructions of decks before gameplay.

Examples

A Few Acres of Snow, Dominion, Magic: The Gathering, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game but these show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.

Using the pattern

Bag Building can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Pottering, Gameplay Engines, Abstract Player Constructs,

Drawing Stacks Decks

Cards

Gain Competence

Extra-Game Actions

Gameplay Mastery

Can Instantiate

Abstract Player Construct Development, Freedom of Choice

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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