Difference between revisions of "Energy Penalties"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Damage]]
 
 
[[Energy]]
 
[[Energy]]
[[Armor]]
+
 
 
[[Aim & Shoot]]
 
[[Aim & Shoot]]
 
[[Traps]]
 
[[Traps]]
Line 47: Line 46:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Damage]] together with [[Armor]] or [[Health]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:49, 24 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Energy

Aim & Shoot Traps Health Resources

Ammunition

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Damage together with Armor or Health

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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