Difference between revisions of "Entitled Players"

From gdp3
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 +
[[Category:Diegetic Pattern]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
Line 9: Line 10:
 
''Players provided with abilities to affect how a game is played.''
 
''Players provided with abilities to affect how a game is played.''
  
Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These [[Entitled Players]]
+
Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These [[Entitled Players]] are implied to take on a responsibility for the gameplay experience of all players so these abilities are not supposed to be used for personal gains.
  
 
=== Examples ===
 
=== Examples ===
Line 19: Line 20:
 
[[Game Masters]]
 
[[Game Masters]]
 
[[Player Balance]]
 
[[Player Balance]]
[[Creative Control]]
 
[[Exaggerated Perception of Influence]]
 
 
[[Unwinnable Games]]
 
[[Unwinnable Games]]
[[Player Created Game Elements]]
+
 
 +
[[Cooperation]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
 +
[[Player Created Game Elements]]
 +
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
Line 31: Line 33:
  
 
== Consequences ==
 
== Consequences ==
 +
[[Entitled Players]] allows for [[Player Created Game Elements]], and through this provide players with [[Creative Control]]. While this can give them an [[Exaggerated Perception of Influence]] it is typically not a problem regarding [[Player Balance]] since the pattern is most often used in [[Unwinnable Games]] that encourage player [[Cooperation]].
 +
  
 
== Relations ==
 
== Relations ==
Line 39: Line 43:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Cooperation]],
 
[[Game Masters]],  
 
[[Game Masters]],  
 
[[Unwinnable Games]]
 
[[Unwinnable Games]]

Revision as of 16:27, 20 June 2014

Players provided with abilities to affect how a game is played.

Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These Entitled Players are implied to take on a responsibility for the gameplay experience of all players so these abilities are not supposed to be used for personal gains.

Examples

Multi-User Dungeons such as BatMUD, DragonMud, and Kingdoms let experienced players become wizards, players that can create new entities in the game worlds as well as teleport and otherwise affect other players in ways they themselves cannot. From this position players can then move onto becoming game masters. The commercial Massively Multiplayer Online Game Ultima Online also allows players to become a form of Entitled Players, forming a first group that other players can contact for advice and questions.

Tabletop Roleplaying Games such as Apocalypse World and Universalis allow all players possibilities to affect the structure of the game world that the game takes place in. While Apocalypse World primarily does this before gameplay proper begins, Universalis lets players do this continuously by using a limited resource.

Using the pattern

Game Masters Player Balance Unwinnable Games

Cooperation

Diegetic Aspects

Player Created Game Elements


Interface Aspects

Narrative Aspects

Consequences

Entitled Players allows for Player Created Game Elements, and through this provide players with Creative Control. While this can give them an Exaggerated Perception of Influence it is typically not a problem regarding Player Balance since the pattern is most often used in Unwinnable Games that encourage player Cooperation.


Relations

Can Instantiate

Creative Control, Exaggerated Perception of Influence, Player Created Game Elements

Can Modulate

Cooperation, Game Masters, Unwinnable Games

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Player Balance

History

New pattern created in this wiki.

References

-

Acknowledgements

-