Entitled Players

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Players provided with abilities to affect how a game is played.

Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These Entitled Players

Examples

Multi-User Dungeons such as BatMUD, DragonMud, and Kingdoms let experienced players become wizards, players that can create new entities in the game worlds as well as teleport and otherwise affect other players in ways they themselves cannot. From this position players can then move onto becoming game masters. The commercial Massively Multiplayer Online Game Ultima Online also allows players to become a form of Entitled Players, forming a first group that other players can contact for advice and questions.

Tabletop Roleplaying Games such as Apocalypse World and Universalis allow all players possibilities to affect the structure of the game world that the game takes place in. While Apocalypse World primarily does this before gameplay proper begins, Universalis lets players do this continuously by using a limited resource.

Using the pattern

Game Masters Player Balance Creative Control Exaggerated Perception of Influence Unwinnable Games Player Created Game Elements

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Creative Control, Exaggerated Perception of Influence, Player Created Game Elements

Can Modulate

Game Masters, Unwinnable Games

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Player Balance

History

New pattern created in this wiki.

References

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Acknowledgements

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