Exploitation

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Revision as of 10:30, 26 July 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Gameplay Engines, Construction, Micromanagement Abstract Player Constructs Installations Bases

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

Pottering

Possible Closure Effects

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Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

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