Exploitation

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Revision as of 13:25, 26 July 2015 by Staffan Björk (Talk | contribs) (Can Be Modulated By)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Gameplay Engines, Construction, Micromanagement Abstract Player Constructs Installations Bases

Can Instantiate

Abstract Player Construct Development

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

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Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

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