Difference between revisions of "Feelies"

From gdp3
Jump to: navigation, search
(Examples)
Line 14: Line 14:
 
This pattern is a still a stub.
 
This pattern is a still a stub.
  
Wikipedia has a page describing [https://en.wikipedia.org/wiki/Feelie feelies].
+
Wikipedia has a page describing [https://en.wikipedia.org/wiki/Feelie feelies] and GiantBomb has a [http://www.giantbomb.com/feelie/3015-6440/ list] of games with [[Feelies]].
  
 
=== Examples ===
 
=== Examples ===

Revision as of 10:27, 1 July 2015


The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Wikipedia has a page describing feelies and GiantBomb has a list of games with Feelies.

Examples

Feelies were most common in Infocom games such as Planetfall and the Zork series. However, they are also packaged with some collector's editions of games, e.g. Dead Rising 2 and the Fallout 4 Pip-Boy Edition.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

While many times Feelies simply provide extra experiential value to a game, they sometimes also can help gameplay. One example of this is the map of the Underground Empire shipped together with Zork I which gives some hints to players.

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-