Difference between revisions of "Gameplay Design Pattern Template, Shortened"

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[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:To be Published]]
 
[[Category:To be Published]]
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[[Category:Staffan's current workpage]]
 
</pre>
 
</pre>
 
''The one-sentence "definition" that should be in italics.''
 
''The one-sentence "definition" that should be in italics.''

Revision as of 19:29, 21 June 2014

[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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