Difference between revisions of "Laning"

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== Using the pattern ==
 
== Using the pattern ==
  
Designing for [[Laning]] in a game consists of making several routes to one area, in practice making several routes that are [[Flanking Routes]] to each other.  
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Designing for [[Laning]] in a game consists of making several routes to one area, in practice by either making several routes that are [[Transport Routes]] between the same areas or making several routes that are [[Flanking Routes]] to each other.  
  
 
While [[Laning]] can be considered without use of [[Units]], the pattern is very often used to not only provide various routes for the [[Avatars]] controlled by players but also for [[Units]] (under the players' control or not).  
 
While [[Laning]] can be considered without use of [[Units]], the pattern is very often used to not only provide various routes for the [[Avatars]] controlled by players but also for [[Units]] (under the players' control or not).  
  
=== Diegetic Aspects ===
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=== Can Be Modulated By ===
 
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[[Bases]]
=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Choke Points]],
 
[[Startgame]]
 
[[Startgame]]
  
=== Can Be Modulated By ===
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=== Can Modulate ===
[[Bases]]
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[[Levels]],
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[[Movement]],
 +
[[Units]]
  
 
== Relations ==
 
== Relations ==
[[Movement]]
 
[[Choke Points]]
 
[[Levels]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Choke Points]],
 
[[Startgame]]
 
[[Startgame]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Levels]],
 +
[[Movement]],
 
[[Units]]
 
[[Units]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Flanking Routes]]
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[[Flanking Routes]],
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[[Transport Routes]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:22, 1 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Startgame phases in League of Legends, also Defense of the Ancients

Using the pattern

Designing for Laning in a game consists of making several routes to one area, in practice by either making several routes that are Transport Routes between the same areas or making several routes that are Flanking Routes to each other.

While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not).

Can Be Modulated By

Bases

Consequences

Can Instantiate

Choke Points, Startgame

Can Modulate

Levels, Movement, Units

Relations

Can Instantiate

Choke Points, Startgame

Can Modulate

Levels, Movement, Units

Can Be Instantiated By

Flanking Routes, Transport Routes

Can Be Modulated By

Bases

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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