Difference between revisions of "Laning"

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== Consequences ==
 
== Consequences ==
=== Can Instantiate ===
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The existence of [[Laning]] typically creates [[Choke Points]], either in the lanes themselves or where they end. How players act upon the designs of [[Laning]] typically constitutes the [[Startgame]] phase of a game instance.
[[Choke Points]],
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[[Startgame]]
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=== Can Modulate ===
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[[Levels]],  
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[[Movement]],
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[[Units]]
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== Relations ==
 
== Relations ==

Revision as of 12:26, 1 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Startgame phases in League of Legends, also Defense of the Ancients

Using the pattern

Designing for Laning in a game consists of making several routes to one area, in practice by either making several routes that are Transport Routes between the same areas or making several routes that are Flanking Routes to each other.

While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not).

Can Be Modulated By

Bases

Consequences

The existence of Laning typically creates Choke Points, either in the lanes themselves or where they end. How players act upon the designs of Laning typically constitutes the Startgame phase of a game instance.

Relations

Can Instantiate

Choke Points, Startgame

Can Modulate

Levels, Movement, Units

Can Be Instantiated By

Flanking Routes, Transport Routes

Can Be Modulated By

Bases

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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