Laning

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Startgame phases in League of Legends, also Defense of the Ancients

Using the pattern

Designing for Laning in a game consists of making several routes to one area, in practice making several routes that are Flanking Routes to each other.

While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not).

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Startgame

Can Be Modulated By

Bases

Relations

Movement Choke Points Levels

Can Instantiate

Startgame

Can Modulate

Units

Can Be Instantiated By

Flanking Routes

Can Be Modulated By

Bases

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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