Difference between revisions of "Line of Sight"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
[[Levels]]
 
 
[[Quick Travel]]
 
[[Quick Travel]]
[[Alignment]]
 
 
[[Combat]]
 
[[Combat]]
 
[[Aim & Shoot]]
 
[[Aim & Shoot]]
  
[[Game Worlds]]
 
  
[[Line of Sight]] requires that there is something that can block it in the [[Game Worlds]], and this is typically [[Environmental Effects]], [[Game Items]], or simply walls and other obstacles.  
+
[[Line of Sight]] requires that there is something that can block it in the [[Levels]] or [[Game Worlds]], and this is typically [[Environmental Effects]], [[Game Items]], or simply walls and other [[Obstacles]].
 +
 
 +
The presence of [[Line of Sight]] in a game can be used to create [[Alignment]] goals.
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
[[Line of Sight]] change how players have to relate to [[Game Worlds]] and [[Levels]], and what is in them.
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Alignment]]
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Game Worlds]],
 +
[[Levels]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 
[[Environmental Effects]],  
 
[[Environmental Effects]],  
[[Game Items]]
+
[[Game Items]],
 +
[[Obstacles]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 22:19, 26 March 2011

The requirement of an clear view to the target of an action.

Examples

Using the pattern

Quick Travel Combat Aim & Shoot


Line of Sight requires that there is something that can block it in the Levels or Game Worlds, and this is typically Environmental Effects, Game Items, or simply walls and other Obstacles.

The presence of Line of Sight in a game can be used to create Alignment goals.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Line of Sight change how players have to relate to Game Worlds and Levels, and what is in them.

Relations

Can Instantiate

Alignment

with ...

Can Modulate

Game Worlds, Levels

Can Be Instantiated By

Can Be Modulated By

Environmental Effects, Game Items, Obstacles

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-