Line of Sight

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Revision as of 22:13, 26 March 2011 by Staffan Björk (Talk | contribs) (Using the pattern)

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The requirement of an clear view to the target of an action.

Examples

Using the pattern

Levels Quick Travel Alignment Combat Aim & Shoot

Game Worlds

Line of Sight requires that there is something that can block it in the Game Worlds, and this is typically Environmental Effects, Game Items, or simply walls and other obstacles.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Environmental Effects, Game Items

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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