Difference between revisions of "Main Goals"

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=== Examples ===
 
=== Examples ===
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[[Chess]]
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[[Go]]
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[[Minecraft]]
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[[Fallout 3]]
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====
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While [[Main Goals]] often make use of [[Goal Hierarchies]], they can themselves affect [[Goal Hierarchies]] in games with [[Polyathlons]] or [[Tournaments]]. This since each game or game instance in [[Polyathlons]] and [[Tournaments]] need clear [[Main Goals]] so there outcomes can be used in determining the outcome in general for [[Polyathlons]] and [[Tournaments]]. In this sense [[Main Goals]] are functionally more necessary in games which are part of other games than those which are played on their own.
 
While [[Main Goals]] often make use of [[Goal Hierarchies]], they can themselves affect [[Goal Hierarchies]] in games with [[Polyathlons]] or [[Tournaments]]. This since each game or game instance in [[Polyathlons]] and [[Tournaments]] need clear [[Main Goals]] so there outcomes can be used in determining the outcome in general for [[Polyathlons]] and [[Tournaments]]. In this sense [[Main Goals]] are functionally more necessary in games which are part of other games than those which are played on their own.
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[[Endgame Quests]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Endgame Quests]],
 
[[Goal Hierarchies]]
 
[[Goal Hierarchies]]
  

Revision as of 08:14, 23 February 2023

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess Go

Minecraft Fallout 3

Anti-Examples

optional

Using the pattern

While Main Goals often make use of Goal Hierarchies, they can themselves affect Goal Hierarchies in games with Polyathlons or Tournaments. This since each game or game instance in Polyathlons and Tournaments need clear Main Goals so there outcomes can be used in determining the outcome in general for Polyathlons and Tournaments. In this sense Main Goals are functionally more necessary in games which are part of other games than those which are played on their own.


Endgame Quests

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

By definition, Main Goals are Mandatory Goals although implicit Win the game or End the game goals may need to be assumed for games allowing many ways of winning or ending the game.

Relations

Can Instantiate

Mandatory Goals

with ...

Can Modulate

Goal Hierarchies, Predefined Goals, Supporting Goals

Goal Hierarchies in games with Polyathlons or Tournaments

Can Be Instantiated By

-

Can Be Modulated By

Endgame Quests, Goal Hierarchies

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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