Difference between revisions of "Meta Servers"

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Revision as of 11:03, 22 June 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Online Games require Game Servers so that players have some place to connect to when they wish to play. Examples of this can be found in many genres: the Battlefield, Unreal Tournament, and Quake series for First-Person Shooters; BatMUD and DragonMud for MUDs; Eve Online, World of Warcraft, and Ultima Online for Massively Multiplayer Online Games; and Candy Crush Saga and FarmVille for Social Media Games.


Anti-Examples

[Eve Online]]


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Trans-Game Information Global High Score Lists Player Kicking Meta Games Chat Channels Game Servers

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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