Difference between revisions of "Player Created Game Elements"

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== Consequences ==
 
== Consequences ==
The support for [[Player Create Game Elements]] can produce anything from individual [[Game Items]] to complete [[Levels]] or [[Player Constructed Worlds]].
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The support for [[Player Create Game Elements]] can produce anything from individual [[Game Items]] to complete [[Levels]] or [[Player Constructed Worlds]]. Being able to create game elements typically provides players with [[Freedom of Choice]] and this can be the basis for allowing [[Pottering]] activities within a game (as long as other aspects such as [[Tension]] is lacking from the experience). For games meant to include [[Roleplaying]], letting players create parts of the game, most commonly [[Player-Created Characters]], allows them to modulate in which way they should roleplay.
 
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=== Can Instantiate ===
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[[Freedom of Choice]],
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[[Pottering]]
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=== Can Modulate ===
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[[Roleplaying]]
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== Relations ==
 
== Relations ==

Revision as of 18:15, 26 May 2011

Game Elements created by players to be used in a game.

This pattern is a still a stub.

Examples

Levels in the Advance Wars series

Larps

Kingdoms

DragonMud

Warhammer 400000

Using the pattern

Can Be Instantiated By

Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

The support for Player Create Game Elements can produce anything from individual Game Items to complete Levels or Player Constructed Worlds. Being able to create game elements typically provides players with Freedom of Choice and this can be the basis for allowing Pottering activities within a game (as long as other aspects such as Tension is lacking from the experience). For games meant to include Roleplaying, letting players create parts of the game, most commonly Player-Created Characters, allows them to modulate in which way they should roleplay.

Relations

Can Instantiate

Freedom of Choice, Game Items, Levels, Player Constructed Worlds, Pottering

Can Modulate

Roleplaying

Can Be Instantiated By

Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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