Player Created Game Elements

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Game Elements created by players to be used in a game.

This pattern is a still a stub.

Examples

Levels in the Advance Wars series

Larps


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Player Constructed Game Elements


Can Instantiate

Freedom of Choice, Game Items, Pottering

Can Modulate

Roleplaying

Can Be Instantiated By

Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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