Difference between revisions of "Public Player Statistics"

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== Using the pattern ==
 
== Using the pattern ==
 
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[[Public Player Statistics]] can quite easily be created through the use of [[Global High Score Lists]] or [[Achievements]] as long as they can be accessed by others.
 
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[[Global High Score Lists]]
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[[Friend Lists]]
 
[[Friend Lists]]
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[[Game-Induced Player Social Status]]
 
[[Game-Induced Player Social Status]]
  
[[Achievements]]
 
  
 
[[Challenging Gameplay]]
 
[[Challenging Gameplay]]
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Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players.
 
Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players.
 
[[Extra-Game Consequences]]
 
 
=== Diegetic Aspects ===
 
 
=== Interface Aspects ===
 
 
=== Narrative Aspects ===
 
  
 
== Consequences ==
 
== Consequences ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Achievements]],
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[[Global High Score Lists]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 21:18, 24 February 2011

Statistics about players that are easily accessible to others.

While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These Public Player Statistics may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.


Examples

The high score lists on early arcade games such as Asteroids are early examples of Public Player Statistics, even if they are only available to those in close proximity to the machines.

The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of Public Player Statistics. These allow players of numerous games, including the Left 4 Dead series, Cogs, Fallout: New Vegas, and Assassin's Creed II, to see how far and well they have played the games compared to their friends, and if they have done optional challenges.

Using the pattern

Public Player Statistics can quite easily be created through the use of Global High Score Lists or Achievements as long as they can be accessed by others.

Friend Lists

Game-Induced Player Social Status


Challenging Gameplay

Goal Achievements

Extra-Game Event Broadcasting

Having a Possibility of Anonymity in a game removes a central point with having Public Player Statistics. This can however be modulated through the use of Handles which may be recognized by friends or small subgroups of other players.

Consequences

Public Player Statistics can increase the Value of Effort for players in games since it allows them to have their Game Mastery broadcasted as Extra-Game Consequences. It also allows Spectators of sorts even if this was not possible earlier since others can follow the changes in the statistics.

Relations

Can Instantiate

Extra-Game Consequences, Spectators

Can Modulate

Game Mastery, Value of Effort

Can Be Instantiated By

Achievements, Global High Score Lists

Can Be Modulated By

Handles

Possible Closure Effects

-

Potentially Conflicting With

Possibility of Anonymity

History

New pattern created in this wiki.

References

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Acknowledgements

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