Difference between revisions of "Quizzes"

From gdp3
Jump to: navigation, search
(Using the pattern)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Category:Mechanical Patterns]]
 
[[Category:Mechanical Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
[[Category:Needs work]]
 
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
 
 
[[Category:To be Published]]
 
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
+
''Collections of questions asked to players as part of gameplay.''
''The one-sentence "definition" that should be in italics.''
+
  
This pattern is a still a stub.
+
Some games challenges players by asking them questions that they need to answer correctly. When several questions are used and the questions are about checking if players know facts, this makes the games be [[Quizzes]] or have [[Quizzes]] as part of them.
  
 
=== Examples ===
 
=== Examples ===
[[Trivial Pursuit]]
+
Two well-known examples of [[Quizzes]] are [[Trivial Pursuit]] and [[Who Wants to Be a Millionaire?]]  
 
+
[[Who Wants to Be a Millionaire?]]
+
 
+
==== Anti-Examples ====
+
optional
+
  
 
== Using the pattern ==
 
== Using the pattern ==
Line 25: Line 17:
  
 
== Consequences ==
 
== Consequences ==
[[Quizzes]] are quite likely to create [[Imperfect Information]] unless all players know all answers since earlier. Having this opens up for [[Puzzle Solving]] and [[Lucky Guess Solutions]]. When they are of the multiple choice variety, [[Quizzes]] allow [[Trial by Error Solutions]] if players have multiple attempt to provide the right answer.  
+
[[Quizzes]] are quite likely to create [[Imperfect Information]] unless all players know all answers since earlier. Having this opens up for [[Puzzle Solving]] and [[Lucky Guess Solutions]]. When they are of the multiple choice variety, [[Quizzes]] allow [[Trial and Error Solutions]] if players have multiple attempt to provide the right answer.  
  
That knowing the right answer to a question is an advantages in [[Quizzes]] is quite obvious, and through this [[Quizzes]] support [[Real World Knowledge Advantages]]. [[Quizzes]] can arguably be said to have low [[Replayability]] since once one has gotten to know what is the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get [[Real World Knowledge Advantages]] by players [[Memorizing]] the answers in a form of [[Trans-Game Information]].
+
That knowing the right answer to a question is an advantages in [[Quizzes]] is quite obvious, and through this [[Quizzes]] support [[Real World Knowledge Advantages]]. [[Quizzes]] can arguably be said to have low [[Replayability]] since once one has gotten the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get [[Real World Knowledge Advantages]] by players [[Memorizing]] the answers in a form of [[Trans-Game Information]].
  
 
== Relations ==
 
== Relations ==
Line 34: Line 26:
 
[[Lucky Guess Solutions]],  
 
[[Lucky Guess Solutions]],  
 
[[Memorizing]],  
 
[[Memorizing]],  
 +
[[Minigames]],
 
[[Puzzle Solving]],  
 
[[Puzzle Solving]],  
 
[[Real World Knowledge Advantages]],  
 
[[Real World Knowledge Advantages]],  
 
[[Trans-Game Information]],  
 
[[Trans-Game Information]],  
[[Trial by Error Solutions]]
+
[[Trial and Error Solutions]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Latest revision as of 09:35, 5 August 2015

Collections of questions asked to players as part of gameplay.

Some games challenges players by asking them questions that they need to answer correctly. When several questions are used and the questions are about checking if players know facts, this makes the games be Quizzes or have Quizzes as part of them.

Examples

Two well-known examples of Quizzes are Trivial Pursuit and Who Wants to Be a Millionaire?

Using the pattern

Constructing Quizzes mainly concerns deciding on how many questions are needed and coming up with those questions. The number of questions often depends on what Quizzes are used for in the game - are they the main gameplay or Minigames? - while the nature of the questions depends very much who is intended to play the game. One main choice for Quizzes is if players should have explicit options to choose from, i.e. if they should have multiple choice questions, which requires the construction of several wrong - but plausible - answers to each question.

Consequences

Quizzes are quite likely to create Imperfect Information unless all players know all answers since earlier. Having this opens up for Puzzle Solving and Lucky Guess Solutions. When they are of the multiple choice variety, Quizzes allow Trial and Error Solutions if players have multiple attempt to provide the right answer.

That knowing the right answer to a question is an advantages in Quizzes is quite obvious, and through this Quizzes support Real World Knowledge Advantages. Quizzes can arguably be said to have low Replayability since once one has gotten the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get Real World Knowledge Advantages by players Memorizing the answers in a form of Trans-Game Information.

Relations

Can Instantiate

Imperfect Information, Lucky Guess Solutions, Memorizing, Minigames, Puzzle Solving, Real World Knowledge Advantages, Trans-Game Information, Trial and Error Solutions

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Replayability

History

New pattern created in this wiki.

References

-

Acknowledgements

-