Difference between revisions of "Resource Locations"

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(Relations)
(Relations)
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[[Bases]]
 
[[Bases]]
  
Modulates: [[Inaccessible Areas]], [[Gain Ownership]]
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Modulates: [[Inaccessible Areas]],  
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Instantiated by: [[Pick-Ups]],  
 
Instantiated by: [[Pick-Ups]],  
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Gain Ownership]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 15:18, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Power-Ups Vehicles Environmental Storytelling Tools Installations Game Items Territories Controllers Strategic Knowledge Strategic Locations Chargers Area Control Tiles Game World Exploration Exploitation Bases

Modulates: Inaccessible Areas,


Instantiated by: Pick-Ups,

Modulated by: Diegetically Outstanding Features, Traces

Can Instantiate

-

Can Modulate

Gain Ownership

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-