Difference between revisions of "Resource Locations"
From gdp3
(→Relations) |
(→Relations) |
||
Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Modulates: [[Inaccessible Areas]], | Modulates: [[Inaccessible Areas]], | ||
− | |||
Instantiated by: [[Pick-Ups]], | Instantiated by: [[Pick-Ups]], | ||
Line 54: | Line 36: | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Exploitation]], | |
+ | [[Game World Exploration]], | ||
+ | [[Strategic Locations]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Gain Ownership]] | + | [[Area Control]], |
+ | [[Gain Ownership]], | ||
+ | [[Territories]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Bases]], | |
+ | [[Chargers]], | ||
+ | [[Environmental Storytelling]], | ||
+ | [[Game Items]], | ||
+ | [[Installations]], | ||
+ | [[Tiles]], | ||
+ | [[Tools]], | ||
+ | [[Vehicles]] | ||
+ | |||
+ | [[Controllers]] together with [[with Resource Generators]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 15:53, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Inaccessible Areas,
Instantiated by: Pick-Ups,
Modulated by: Diegetically Outstanding Features, Traces
Can Instantiate
Exploitation, Game World Exploration, Strategic Locations
Can Modulate
Area Control, Gain Ownership, Territories
Can Be Instantiated By
Bases, Chargers, Environmental Storytelling, Game Items, Installations, Tiles, Tools, Vehicles
Controllers together with with Resource Generators
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-