Difference between revisions of "Role Fulfillment"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails''
+
''The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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== Relations ==
 
== Relations ==
 +
[[Game Mastery]]
 +
[[Player Defined Goals]]
 +
[[Traitors]]
 +
 +
[[Role Fulfillment]]
 +
 +
---
 +
 
[[Selectable Functional Roles]],  
 
[[Selectable Functional Roles]],  
 
[[Asymmetric Roles]],  
 
[[Asymmetric Roles]],  
 
[[Warming-Up Roleplay Exercises]],  
 
[[Warming-Up Roleplay Exercises]],  
[[Role Selection]],
 
 
[[Player-Created Characters]],  
 
[[Player-Created Characters]],  
[[Storytelling]],
 
[[Roleplaying]],
 
[[Betrayal]],
 
[[Characters]],
 
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
 
[[Character Defining Actions]],  
 
[[Character Defining Actions]],  
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Betrayal]],
 +
[[Characters]],
 +
[[Role Selection]],
 +
[[Roleplaying]],
 +
[[Storytelling]],
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 09:09, 4 September 2014

The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game Mastery Player Defined Goals Traitors

Role Fulfillment

---

Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Player-Created Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Betrayal, Characters, Role Selection, Roleplaying, Storytelling,

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-