Difference between revisions of "Role Fulfillment"

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(Using the pattern)
(Relations)
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[[Betrayal]],  
 
[[Betrayal]],  
 
[[Characters]],  
 
[[Characters]],  
 +
[[Player-Created Characters]],
 
[[Role Selection]],  
 
[[Role Selection]],  
 
[[Roleplaying]],  
 
[[Roleplaying]],  
 
[[Storytelling]],  
 
[[Storytelling]],  
 
[[Freedom of Choice]] together with [[Player-Created Characters]]
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:04, 6 September 2014

The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Providing players with different types of Freedom of Choice for Player-Created Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game Mastery Player Defined Goals Traitors Initial Personalization

Role Fulfillment

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Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises,

Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Betrayal, Characters, Player-Created Characters, Role Selection, Roleplaying, Storytelling,

Can Be Modulated By

Freedom of Choice together with Characters

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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