Shared Resources

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution

Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances,

Modulated by: Strategic Knowledge

Time Limits Cooperation Tension Extra Chances Social Dilemmas Lives Social Roles Resources Bag Building Teams Mutual Goals

Can Instantiate

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with ...

Can Modulate

Shared Penalties, Shared Rewards

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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