Difference between revisions of "Social Rewards"

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(Relations)
Line 24: Line 24:
  
 
== Relations ==
 
== Relations ==
[[Grinding]]
 
  
[[Memorabilia]]
 
 
[[Game-based Social Statuses]]
 
[[Game-based Social Statuses]]
 
[[High Score Lists]]
 
[[High Score Lists]]
Line 32: Line 30:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Grinding]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Memorabilia]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 14:22, 18 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Game-based Social Statuses High Score Lists Global High Score Lists

Can Instantiate

Grinding

Can Modulate

Can Be Instantiated By

Memorabilia

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004