Difference between revisions of "Social Rewards"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Achievements]],
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[[Enactment]],
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[[Game-based Social Statuses]],
 +
[[Gameplay Mastery]],
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[[Global High Score Lists]],
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[[High Score Lists]],
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[[Memorabilia]],
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[[Social Skills]],
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[[Team Accomplishment]],
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[[Team Strategy Identification]],
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[[Togetherness]]
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
[[Bragging]],
 +
[[Extra-Game Consequences]],
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[[Grinding]]
  
 
== Relations ==
 
== Relations ==

Revision as of 13:39, 19 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Achievements, Enactment, Game-based Social Statuses, Gameplay Mastery, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Bragging, Extra-Game Consequences, Grinding

Relations

Can Instantiate

Bragging, Extra-Game Consequences, Grinding

Can Modulate

-

Can Be Instantiated By

Achievements, Enactment, Game-based Social Statuses, Gameplay Mastery, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements