Difference between revisions of "Social Rewards"

From gdp3
Jump to: navigation, search
(Consequences)
Line 27: Line 27:
 
[[Togetherness]]
 
[[Togetherness]]
  
 +
 +
Being a type of [[Rewards|Reward]] that doesn't directly affect gameplay, [[Social Rewards]] can be given for activities such as [[Grinding]] which are intended to not significantly affect balance between players.
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 35: Line 37:
  
 
== Consequences ==
 
== Consequences ==
 
+
[[Social Rewards]] is a [[Rewards|Reward]] which is a type of [[Extra-Game Consequences|Extra-Game Consequence]]. It can lead to [[Bragging]].
[[Social Rewards]] is a type of [[Extra-Game Consequences|Extra-Game Consequence]]. It can lead to [[Bragging]].
+
 
+
 
+
[[Grinding]]
+
  
 
== Relations ==
 
== Relations ==
Line 45: Line 43:
 
[[Bragging]],  
 
[[Bragging]],  
 
[[Extra-Game Consequences]],  
 
[[Extra-Game Consequences]],  
[[Grinding]]
+
[[Grinding]],
 +
[[Rewards]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 13:52, 19 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Achievements, Enactment, Game-based Social Statuses, Gameplay Mastery, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness


Being a type of Reward that doesn't directly affect gameplay, Social Rewards can be given for activities such as Grinding which are intended to not significantly affect balance between players.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Social Rewards is a Reward which is a type of Extra-Game Consequence. It can lead to Bragging.

Relations

Can Instantiate

Bragging, Extra-Game Consequences, Grinding, Rewards

Can Modulate

-

Can Be Instantiated By

Achievements, Enactment, Game-based Social Statuses, Gameplay Mastery, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements