User contributions
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- 07:34, 6 May 2022 (diff | hist) . . (+516) . . Gain Information (→Using the pattern)
- 07:28, 6 May 2022 (diff | hist) . . (+451) . . Gain Information
- 07:21, 6 May 2022 (diff | hist) . . (+9) . . Factions (current)
- 07:19, 6 May 2022 (diff | hist) . . (+449) . . Gain Information (→Using the pattern)
- 07:15, 6 May 2022 (diff | hist) . . (+211) . . Gain Information
- 07:12, 6 May 2022 (diff | hist) . . (+6) . . Internal Rivalry (→Relations)
- 07:11, 6 May 2022 (diff | hist) . . (0) . . Gain Ownership
- 07:05, 6 May 2022 (diff | hist) . . (+58) . . Gain Information (→Using the pattern)
- 07:04, 6 May 2022 (diff | hist) . . (+625) . . N Gabriel Knight series (Created page with "Category:Games Category:Computer Games Category:Adventure Games Category:Needs work Category:Game Stub == Brief == This is still a game stub. Please see t...") (current)
- 07:02, 6 May 2022 (diff | hist) . . (+517) . . N Hide & Seek (Created page with "Category:Computer Games Category:Games Category:Game Stub Category:Needs work Category:Children's Games == Brief == For information, see the Wikipedia entr...") (current)
- 07:00, 6 May 2022 (diff | hist) . . (+572) . . Gain Information
- 06:51, 6 May 2022 (diff | hist) . . (+611) . . Gain Information (→Consequences)
- 07:30, 14 April 2022 (diff | hist) . . (+175) . . Togetherness (current)
- 07:27, 14 April 2022 (diff | hist) . . (+25) . . Togetherness (→Relations)
- 07:26, 14 April 2022 (diff | hist) . . (+380) . . Togetherness (→Can Instantiate)
- 07:20, 14 April 2022 (diff | hist) . . (+1,301) . . Togetherness
- 07:10, 14 April 2022 (diff | hist) . . (+55) . . Togetherness (→Relations)
- 07:04, 14 April 2022 (diff | hist) . . (+19) . . Negotiable Game Instance Duration (→Can Instantiate) (current)
- 07:01, 14 April 2022 (diff | hist) . . (+52) . . Togetherness (→Relations)
- 06:58, 14 April 2022 (diff | hist) . . (+19) . . Real-Time Games (→Can Modulate) (current)
- 06:58, 14 April 2022 (diff | hist) . . (0) . . Real-Time Games (→Consequences)
- 06:30, 11 April 2022 (diff | hist) . . (+72) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:27, 11 April 2022 (diff | hist) . . (+112) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:24, 11 April 2022 (diff | hist) . . (-3) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:24, 11 April 2022 (diff | hist) . . (-1) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (+1) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (0) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (-2) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:22, 11 April 2022 (diff | hist) . . (+37) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:21, 11 April 2022 (diff | hist) . . (-10) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:19, 11 April 2022 (diff | hist) . . (-2) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:19, 11 April 2022 (diff | hist) . . (+6,745) . . N Gameplay Design Patterns FDG 2022 Workshop (Created page with "== DiGRA 2022 Workshop: Gameplay Design Patterns Approaches == === Description === Gameplay design patterns were introduced as a game design approach in the early 2000s<ref n...")
- 09:34, 8 April 2022 (diff | hist) . . (+1,466) . . Gain Ownership
- 09:33, 8 April 2022 (diff | hist) . . (+239) . . Gain Ownership (→Relations)
- 09:33, 8 April 2022 (diff | hist) . . (+45) . . Gain Competence (→Can Instantiate) (current)
- 09:28, 8 April 2022 (diff | hist) . . (-3) . . Gain Ownership (→Relations)
- 09:26, 8 April 2022 (diff | hist) . . (-1) . . Gain Ownership (→Relations)
- 09:24, 8 April 2022 (diff | hist) . . (+22) . . Gain Ownership
- 09:19, 8 April 2022 (diff | hist) . . (-1) . . Gain Competence
- 09:09, 8 April 2022 (diff | hist) . . (+34) . . Player Balance (current)
- 09:07, 8 April 2022 (diff | hist) . . (0) . . Category:Patterns
- 09:07, 8 April 2022 (diff | hist) . . (+152) . . Category:Patterns
- 09:06, 8 April 2022 (diff | hist) . . (+88) . . Category:Consistency Patterns (current)
- 09:05, 8 April 2022 (diff | hist) . . (+34) . . Player/Character Awareness Consistency (current)
- 09:05, 8 April 2022 (diff | hist) . . (+34) . . Temporal Consistency (current)
- 09:05, 8 April 2022 (diff | hist) . . (+34) . . Thematic Consistency (current)
- 09:05, 8 April 2022 (diff | hist) . . (+34) . . Diegetic Consistency (current)
- 09:04, 8 April 2022 (diff | hist) . . (+180) . . N Category:Consistency Patterns (Created page with "These are patterns concern with making game design have a similarity throughout the design. As such they can also express overarching design goals or design requirements of a...")
- 09:03, 8 April 2022 (diff | hist) . . (+949) . . Category:Patterns
- 08:57, 8 April 2022 (diff | hist) . . (+380) . . Player/Character Awareness Consistency
- 08:51, 8 April 2022 (diff | hist) . . (+35) . . Player/Character Awareness Consistency (→Relations)
- 08:51, 8 April 2022 (diff | hist) . . (+996) . . Live Action Roleplaying (current)
- 08:42, 8 April 2022 (diff | hist) . . (+369) . . Non-Diegetic Features (current)
- 08:39, 8 April 2022 (diff | hist) . . (+1,834) . . Player Characters (current)
- 08:21, 8 April 2022 (diff | hist) . . (+28) . . Player/Character Awareness Consistency
- 08:20, 8 April 2022 (diff | hist) . . (+221) . . Diegetic Consistency
- 08:12, 8 April 2022 (diff | hist) . . (+186) . . Pattern Suggestion List
- 08:04, 8 April 2022 (diff | hist) . . (+474) . . N Category:Engrossment Patterns (Created page with "Category:Stub Category:Staffan's current workpage ''This page should describe the Engrossment concept (including providing references to Goffman) and discuss similari...") (current)
- 08:02, 8 April 2022 (diff | hist) . . (-2) . . Player/Character Awareness Consistency
- 07:59, 8 April 2022 (diff | hist) . . (+219) . . Category:Patterns (→Sub-categories of Patterns)
- 07:56, 8 April 2022 (diff | hist) . . (+109) . . Player/Character Awareness Consistency
- 07:55, 8 April 2022 (diff | hist) . . (+1,315) . . Hiding Places (current)
- 07:45, 8 April 2022 (diff | hist) . . (+127) . . First-Person Views (current)
- 07:43, 8 April 2022 (diff | hist) . . (+334) . . Third-Person Views (current)
- 07:40, 8 April 2022 (diff | hist) . . (+26) . . Pattern Suggestion List
- 07:37, 8 April 2022 (diff | hist) . . (+216) . . Pattern Suggestion List (→New proposals from working with the wiki)
- 07:34, 8 April 2022 (diff | hist) . . (+380) . . God Views (current)
- 07:29, 8 April 2022 (diff | hist) . . (+372) . . Perspective Taking (current)
- 07:29, 8 April 2022 (diff | hist) . . (-27) . . Perspective Taking (→Relations)
- 07:28, 8 April 2022 (diff | hist) . . (+535) . . Social Dilemmas (current)
- 07:22, 8 April 2022 (diff | hist) . . (+4) . . Perspective Taking (→Relations)
- 07:22, 8 April 2022 (diff | hist) . . (+387) . . Roleplaying (current)
- 07:17, 8 April 2022 (diff | hist) . . (+53) . . Characters
- 07:15, 8 April 2022 (diff | hist) . . (+288) . . Perspective Taking (→Using the pattern)
- 07:13, 8 April 2022 (diff | hist) . . (+3) . . Perspective Taking (→Relations)
- 07:11, 8 April 2022 (diff | hist) . . (+319) . . Game Masters (current)
- 07:10, 8 April 2022 (diff | hist) . . (+110) . . Perspective Taking
- 07:05, 8 April 2022 (diff | hist) . . (+29) . . Perspective Taking
- 07:04, 8 April 2022 (diff | hist) . . (+36) . . Strategic Knowledge (current)
- 07:03, 8 April 2022 (diff | hist) . . (+186) . . Social Roles (current)
- 07:00, 8 April 2022 (diff | hist) . . (+129) . . Cooperation (current)
- 06:57, 8 April 2022 (diff | hist) . . (+79) . . Gamer Mode (current)
- 13:44, 1 April 2022 (diff | hist) . . (-38) . . Reflective Communication (current)
- 13:43, 1 April 2022 (diff | hist) . . (+432) . . Bluffing (current)
- 13:39, 1 April 2022 (diff | hist) . . (+62) . . Multiplayer Games (current)
- 13:37, 1 April 2022 (diff | hist) . . (+61) . . Communication Channels (current)
- 13:29, 1 April 2022 (diff | hist) . . (+1) . . Reflective Communication (→References)
- 13:28, 1 April 2022 (diff | hist) . . (-1) . . Resource Competition (→Can Be Instantiated By) (current)
- 13:28, 1 April 2022 (diff | hist) . . (-1) . . Resource Competition (→Can Be Instantiated By)
- 13:28, 1 April 2022 (diff | hist) . . (+360) . . Resource Competition
- 13:27, 1 April 2022 (diff | hist) . . (+242) . . Resources (current)
- 13:23, 1 April 2022 (diff | hist) . . (-42) . . Resource Competition (→Relations)
- 13:23, 1 April 2022 (diff | hist) . . (+96) . . Regenerating Resources (current)
- 13:22, 1 April 2022 (diff | hist) . . (-1) . . Resource Caps (→Consequences) (current)
- 13:22, 1 April 2022 (diff | hist) . . (+191) . . Resource Caps
- 13:19, 1 April 2022 (diff | hist) . . (+92) . . Shared Resources (→Consequences) (current)
- 13:18, 1 April 2022 (diff | hist) . . (+27) . . Shared Resources (→Can Instantiate)
- 13:17, 1 April 2022 (diff | hist) . . (-40) . . Steadily Decreasing Resources
- 13:15, 1 April 2022 (diff | hist) . . (-23) . . Steadily Decreasing Resources (→Consequences)
- 13:15, 1 April 2022 (diff | hist) . . (-4) . . Steadily Decreasing Resources
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