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Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Pattern Suggestion List ‎[46,401 bytes]
  2. (hist) ‎Freedom of Choice ‎[40,025 bytes]
  3. (hist) ‎Multiplayer Games ‎[30,819 bytes]
  4. (hist) ‎Game Worlds ‎[29,942 bytes]
  5. (hist) ‎Characters ‎[28,445 bytes]
  6. (hist) ‎Predetermined Story Structures ‎[28,322 bytes]
  7. (hist) ‎Avatars ‎[27,908 bytes]
  8. (hist) ‎Left 4 Dead series ‎[27,087 bytes]
  9. (hist) ‎Non-Player Characters ‎[26,366 bytes]
  10. (hist) ‎Tension ‎[24,812 bytes]
  11. (hist) ‎Thematic Consistency ‎[23,538 bytes]
  12. (hist) ‎Challenging Gameplay ‎[23,234 bytes]
  13. (hist) ‎Units ‎[23,076 bytes]
  14. (hist) ‎Enemies ‎[22,966 bytes]
  15. (hist) ‎Roleplaying ‎[22,832 bytes]
  16. (hist) ‎Exaggerated Perception of Influence ‎[22,670 bytes]
  17. (hist) ‎Levels ‎[21,476 bytes]
  18. (hist) ‎Randomness ‎[21,140 bytes]
  19. (hist) ‎Dedicated Game Facilitators ‎[20,700 bytes]
  20. (hist) ‎Privileged Abilities ‎[20,309 bytes]
  21. (hist) ‎Game Masters ‎[19,907 bytes]
  22. (hist) ‎Stimulated Planning ‎[19,624 bytes]
  23. (hist) ‎Resources ‎[19,232 bytes]
  24. (hist) ‎Single-Player Games ‎[18,948 bytes]
  25. (hist) ‎Achievements ‎[18,452 bytes]
  26. (hist) ‎Time Limits ‎[17,665 bytes]
  27. (hist) ‎Gameplay Mastery ‎[17,441 bytes]
  28. (hist) ‎Algorithmic Agents ‎[17,389 bytes]
  29. (hist) ‎Complex Gameplay ‎[17,370 bytes]
  30. (hist) ‎Construction ‎[17,327 bytes]
  31. (hist) ‎Player Balance ‎[16,584 bytes]
  32. (hist) ‎Teams ‎[16,446 bytes]
  33. (hist) ‎Predictable Consequences ‎[15,799 bytes]
  34. (hist) ‎Strategic Knowledge ‎[15,589 bytes]
  35. (hist) ‎Diegetic Consistency ‎[15,385 bytes]
  36. (hist) ‎Cooperation ‎[15,188 bytes]
  37. (hist) ‎Persistent Game Worlds ‎[15,037 bytes]
  38. (hist) ‎Extra-Game Consequences ‎[14,809 bytes]
  39. (hist) ‎Main Page ‎[14,696 bytes]
  40. (hist) ‎New Abilities ‎[14,663 bytes]
  41. (hist) ‎Self-Facilitated Games ‎[14,591 bytes]
  42. (hist) ‎Inaccessible Areas ‎[14,539 bytes]
  43. (hist) ‎Balancing Effects ‎[14,490 bytes]
  44. (hist) ‎Varied Gameplay ‎[14,388 bytes]
  45. (hist) ‎Movement ‎[13,977 bytes]
  46. (hist) ‎Turn-Based Games ‎[13,976 bytes]
  47. (hist) ‎Turn Taking ‎[13,944 bytes]
  48. (hist) ‎Character Development ‎[13,943 bytes]
  49. (hist) ‎Replayability ‎[13,799 bytes]
  50. (hist) ‎Drop-In/Drop-Out ‎[13,783 bytes]
  51. (hist) ‎Grind Achievements ‎[13,722 bytes]
  52. (hist) ‎Combat ‎[13,635 bytes]
  53. (hist) ‎Narration Structures ‎[13,503 bytes]
  54. (hist) ‎Ubiquitous Gameplay ‎[13,434 bytes]
  55. (hist) ‎Agents ‎[13,401 bytes]
  56. (hist) ‎Value of Effort ‎[13,380 bytes]
  57. (hist) ‎Game Items ‎[13,310 bytes]
  58. (hist) ‎Improved Abilities ‎[13,174 bytes]
  59. (hist) ‎Scores ‎[13,166 bytes]
  60. (hist) ‎Bidding ‎[13,147 bytes]
  61. (hist) ‎Skills ‎[13,108 bytes]
  62. (hist) ‎Optional Goals ‎[13,078 bytes]
  63. (hist) ‎Clues ‎[12,955 bytes]
  64. (hist) ‎Combos ‎[12,733 bytes]
  65. (hist) ‎Extra-Game Actions ‎[12,660 bytes]
  66. (hist) ‎Environmental Effects ‎[12,660 bytes]
  67. (hist) ‎Social Roles ‎[12,608 bytes]
  68. (hist) ‎Traverse ‎[12,591 bytes]
  69. (hist) ‎Factions ‎[12,571 bytes]
  70. (hist) ‎Betrayal ‎[12,519 bytes]
  71. (hist) ‎Races ‎[12,445 bytes]
  72. (hist) ‎Gain Ownership ‎[12,365 bytes]
  73. (hist) ‎Social Dilemmas ‎[12,268 bytes]
  74. (hist) ‎Dialogues ‎[12,255 bytes]
  75. (hist) ‎Weapons ‎[12,175 bytes]
  76. (hist) ‎Companions ‎[12,152 bytes]
  77. (hist) ‎Meta Games ‎[12,105 bytes]
  78. (hist) ‎Cutscenes ‎[11,981 bytes]
  79. (hist) ‎Parties ‎[11,918 bytes]
  80. (hist) ‎Warp Zones ‎[11,906 bytes]
  81. (hist) ‎Game State Indicators ‎[11,843 bytes]
  82. (hist) ‎Storytelling ‎[11,790 bytes]
  83. (hist) ‎Real-Time Games ‎[11,746 bytes]
  84. (hist) ‎Game Element Insertion ‎[11,613 bytes]
  85. (hist) ‎Unwinnable Games ‎[11,580 bytes]
  86. (hist) ‎Communication Channels ‎[11,565 bytes]
  87. (hist) ‎Obstacles ‎[11,516 bytes]
  88. (hist) ‎Tools ‎[11,510 bytes]
  89. (hist) ‎Rewards ‎[11,493 bytes]
  90. (hist) ‎Internal Rivalry ‎[11,474 bytes]
  91. (hist) ‎Geospatial Game Widgets ‎[11,471 bytes]
  92. (hist) ‎Capture ‎[11,408 bytes]
  93. (hist) ‎Traps ‎[11,317 bytes]
  94. (hist) ‎Irreversible Events ‎[11,298 bytes]
  95. (hist) ‎Character Defining Actions ‎[11,290 bytes]
  96. (hist) ‎Damage ‎[11,189 bytes]
  97. (hist) ‎Open Destiny ‎[11,055 bytes]
  98. (hist) ‎AI Players ‎[11,039 bytes]
  99. (hist) ‎Ability Losses ‎[11,025 bytes]
  100. (hist) ‎Player Elimination ‎[10,995 bytes]
  101. (hist) ‎Player Characters ‎[10,950 bytes]
  102. (hist) ‎Tactical Planning ‎[10,948 bytes]
  103. (hist) ‎Budgeted Action Points ‎[10,881 bytes]
  104. (hist) ‎Internal Conflicts ‎[10,872 bytes]
  105. (hist) ‎Ephemeral Goals ‎[10,847 bytes]
  106. (hist) ‎Goal Hierarchies ‎[10,798 bytes]
  107. (hist) ‎Aim & Shoot ‎[10,750 bytes]
  108. (hist) ‎Area Control ‎[10,721 bytes]
  109. (hist) ‎Puzzle Solving ‎[10,656 bytes]
  110. (hist) ‎Late Arriving Players ‎[10,651 bytes]
  111. (hist) ‎Diegetically Outstanding Features ‎[10,647 bytes]
  112. (hist) ‎Game World Exploration ‎[10,570 bytes]
  113. (hist) ‎Asymmetric Starting Conditions ‎[10,527 bytes]
  114. (hist) ‎Cards ‎[10,494 bytes]
  115. (hist) ‎Collaborative Actions ‎[10,403 bytes]
  116. (hist) ‎Abstract Player Constructs ‎[10,381 bytes]
  117. (hist) ‎Difficulty Levels ‎[10,329 bytes]
  118. (hist) ‎Penalties ‎[10,199 bytes]
  119. (hist) ‎Spectators ‎[10,166 bytes]
  120. (hist) ‎Gain Information ‎[10,161 bytes]
  121. (hist) ‎Extended Actions ‎[10,151 bytes]
  122. (hist) ‎Enforced Agent Behavior ‎[10,146 bytes]
  123. (hist) ‎Third-Person Views ‎[10,131 bytes]
  124. (hist) ‎Focus Loci ‎[10,100 bytes]
  125. (hist) ‎Mediated Gameplay ‎[10,072 bytes]
  126. (hist) ‎Memorizing ‎[10,065 bytes]
  127. (hist) ‎Selectable Set of Goals ‎[9,985 bytes]
  128. (hist) ‎Health ‎[9,898 bytes]
  129. (hist) ‎Experimenting ‎[9,883 bytes]
  130. (hist) ‎Analysis Paralysis ‎[9,878 bytes]
  131. (hist) ‎Spawning ‎[9,876 bytes]
  132. (hist) ‎Quests ‎[9,826 bytes]
  133. (hist) ‎Betting ‎[9,738 bytes]
  134. (hist) ‎Social Adaptability ‎[9,703 bytes]
  135. (hist) ‎Drawing Stacks ‎[9,697 bytes]
  136. (hist) ‎Loyalty ‎[9,590 bytes]
  137. (hist) ‎Stealth ‎[9,487 bytes]
  138. (hist) ‎Player Killing ‎[9,477 bytes]
  139. (hist) ‎Bluffing ‎[9,390 bytes]
  140. (hist) ‎Trade-Offs ‎[9,240 bytes]
  141. (hist) ‎Pottering ‎[9,212 bytes]
  142. (hist) ‎Sanctioned Cheating ‎[9,209 bytes]
  143. (hist) ‎Performance Uncertainty ‎[9,166 bytes]
  144. (hist) ‎Temporal Consistency ‎[9,154 bytes]
  145. (hist) ‎Private Game Spaces ‎[9,114 bytes]
  146. (hist) ‎Traces ‎[9,061 bytes]
  147. (hist) ‎Downtime ‎[9,051 bytes]
  148. (hist) ‎Heterogeneous Game Element Ownership ‎[9,039 bytes]
  149. (hist) ‎Excise ‎[9,036 bytes]
  150. (hist) ‎Player/Character Skill Composites ‎[8,987 bytes]
  151. (hist) ‎Chat Channels ‎[8,964 bytes]
  152. (hist) ‎Supporting Goals ‎[8,963 bytes]
  153. (hist) ‎Grinding ‎[8,956 bytes]
  154. (hist) ‎Game State Overviews ‎[8,954 bytes]
  155. (hist) ‎Actions Have Diegetically Social Consequences ‎[8,952 bytes]
  156. (hist) ‎Tiles ‎[8,945 bytes]
  157. (hist) ‎Luck ‎[8,912 bytes]
  158. (hist) ‎Game World Navigation ‎[8,886 bytes]
  159. (hist) ‎Boss Monsters ‎[8,884 bytes]
  160. (hist) ‎Props ‎[8,878 bytes]
  161. (hist) ‎Dexterity-Based Actions ‎[8,852 bytes]
  162. (hist) ‎Handicap Achievements ‎[8,790 bytes]
  163. (hist) ‎Vehicles ‎[8,740 bytes]
  164. (hist) ‎Strategic Locations ‎[8,708 bytes]
  165. (hist) ‎Lives ‎[8,645 bytes]
  166. (hist) ‎Power-Ups ‎[8,587 bytes]
  167. (hist) ‎Player-Planned Development ‎[8,584 bytes]
  168. (hist) ‎Evolving Rule Sets ‎[8,521 bytes]
  169. (hist) ‎Cameras ‎[8,518 bytes]
  170. (hist) ‎Encouraged Return Visits ‎[8,511 bytes]
  171. (hist) ‎Delayed Reciprocity ‎[8,503 bytes]
  172. (hist) ‎Extra Chances ‎[8,464 bytes]
  173. (hist) ‎Strategic Planning ‎[8,423 bytes]
  174. (hist) ‎Safe Havens ‎[8,397 bytes]
  175. (hist) ‎Equipment ‎[8,369 bytes]
  176. (hist) ‎Speedruns ‎[8,320 bytes]
  177. (hist) ‎Action Programming ‎[8,261 bytes]
  178. (hist) ‎Abilities ‎[8,259 bytes]
  179. (hist) ‎Decreased Abilities ‎[8,244 bytes]
  180. (hist) ‎Player Unpredictability ‎[8,239 bytes]
  181. (hist) ‎Territories ‎[8,136 bytes]
  182. (hist) ‎Installations ‎[8,099 bytes]
  183. (hist) ‎Optional Rules ‎[8,069 bytes]
  184. (hist) ‎Hands ‎[8,057 bytes]
  185. (hist) ‎Fog of War ‎[8,042 bytes]
  186. (hist) ‎Casual Gameplay ‎[8,031 bytes]
  187. (hist) ‎Destructible Objects ‎[7,954 bytes]
  188. (hist) ‎Minigames ‎[7,938 bytes]
  189. (hist) ‎Ragequitting ‎[7,930 bytes]
  190. (hist) ‎First-Person Views ‎[7,860 bytes]
  191. (hist) ‎Assassin's Creed series ‎[7,855 bytes]
  192. (hist) ‎Reconnaissance ‎[7,846 bytes]
  193. (hist) ‎Massively Single-Player Online Games ‎[7,844 bytes]
  194. (hist) ‎Goal Achievements ‎[7,838 bytes]
  195. (hist) ‎Detective Structures ‎[7,829 bytes]
  196. (hist) ‎Evade ‎[7,787 bytes]
  197. (hist) ‎Underlying Assumptions and Concepts ‎[7,765 bytes]
  198. (hist) ‎Pervasive Gameplay ‎[7,735 bytes]
  199. (hist) ‎Regenerating Resources ‎[7,719 bytes]
  200. (hist) ‎Higher-Level Closures as Gameplay Progresses ‎[7,718 bytes]
  201. (hist) ‎Extra-Game Input ‎[7,658 bytes]
  202. (hist) ‎Drafting ‎[7,640 bytes]
  203. (hist) ‎Game Servers ‎[7,613 bytes]
  204. (hist) ‎Dice ‎[7,610 bytes]
  205. (hist) ‎Testing Achievements ‎[7,604 bytes]
  206. (hist) ‎Massively Multiplayer Online Games ‎[7,584 bytes]
  207. (hist) ‎PvP ‎[7,582 bytes]
  208. (hist) ‎No Direct Player Influence ‎[7,548 bytes]
  209. (hist) ‎Permadeath ‎[7,512 bytes]
  210. (hist) ‎Delayed Effects ‎[7,507 bytes]
  211. (hist) ‎Predictable Winner ‎[7,502 bytes]
  212. (hist) ‎Handicap Systems ‎[7,496 bytes]
  213. (hist) ‎Predefined Goals ‎[7,489 bytes]
  214. (hist) ‎Handles ‎[7,487 bytes]
  215. (hist) ‎Zero-Player Games ‎[7,460 bytes]
  216. (hist) ‎Non-Renewable Resources ‎[7,455 bytes]
  217. (hist) ‎Committed Goals ‎[7,385 bytes]
  218. (hist) ‎Privileged Movement ‎[7,364 bytes]
  219. (hist) ‎Early Leaving Players ‎[7,334 bytes]
  220. (hist) ‎Pick-Ups ‎[7,322 bytes]
  221. (hist) ‎Save-Load Cycles ‎[7,314 bytes]
  222. (hist) ‎Determinable Chance to Succeed ‎[7,287 bytes]
  223. (hist) ‎Choke Points ‎[7,275 bytes]
  224. (hist) ‎Preventing Goals ‎[7,245 bytes]
  225. (hist) ‎Role Fulfillment ‎[7,244 bytes]
  226. (hist) ‎Player-Created Characters ‎[7,230 bytes]
  227. (hist) ‎Gain Competence ‎[7,219 bytes]
  228. (hist) ‎Invulnerabilities ‎[7,218 bytes]
  229. (hist) ‎Alternate Reality Gameplay ‎[7,182 bytes]
  230. (hist) ‎Inventories ‎[7,151 bytes]
  231. (hist) ‎Split-Screen Views ‎[7,122 bytes]
  232. (hist) ‎Deck Building ‎[7,096 bytes]
  233. (hist) ‎Actor Detachment ‎[7,090 bytes]
  234. (hist) ‎Crafting ‎[7,090 bytes]
  235. (hist) ‎Replays ‎[7,084 bytes]
  236. (hist) ‎Continuous Goals ‎[7,065 bytes]
  237. (hist) ‎Game Pauses ‎[7,061 bytes]
  238. (hist) ‎Fudged Results ‎[7,061 bytes]
  239. (hist) ‎Enactment ‎[7,058 bytes]
  240. (hist) ‎Conditional Passageways ‎[7,049 bytes]
  241. (hist) ‎Arithmetic Progression ‎[7,037 bytes]
  242. (hist) ‎Flanking Routes ‎[7,023 bytes]
  243. (hist) ‎Player-Defined Goals ‎[6,999 bytes]
  244. (hist) ‎Variable Accuracy ‎[6,997 bytes]
  245. (hist) ‎Spectacular Failure Enjoyment ‎[6,993 bytes]
  246. (hist) ‎Live Action Roleplaying ‎[6,981 bytes]
  247. (hist) ‎Gameplay Design Patterns FDG 2022 Workshop ‎[6,966 bytes]
  248. (hist) ‎Helpers ‎[6,920 bytes]
  249. (hist) ‎Information Passing ‎[6,918 bytes]
  250. (hist) ‎Dynamic Goal Characteristics ‎[6,915 bytes]

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