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Showing below up to 500 results in range #51 to #550.

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  1. (hist) ‎Grind Achievements ‎[13,722 bytes]
  2. (hist) ‎Combat ‎[13,635 bytes]
  3. (hist) ‎Narration Structures ‎[13,503 bytes]
  4. (hist) ‎Ubiquitous Gameplay ‎[13,434 bytes]
  5. (hist) ‎Agents ‎[13,401 bytes]
  6. (hist) ‎Value of Effort ‎[13,380 bytes]
  7. (hist) ‎Game Items ‎[13,310 bytes]
  8. (hist) ‎Improved Abilities ‎[13,174 bytes]
  9. (hist) ‎Scores ‎[13,166 bytes]
  10. (hist) ‎Bidding ‎[13,147 bytes]
  11. (hist) ‎Skills ‎[13,108 bytes]
  12. (hist) ‎Optional Goals ‎[13,078 bytes]
  13. (hist) ‎Clues ‎[12,955 bytes]
  14. (hist) ‎Combos ‎[12,733 bytes]
  15. (hist) ‎Extra-Game Actions ‎[12,660 bytes]
  16. (hist) ‎Environmental Effects ‎[12,660 bytes]
  17. (hist) ‎Social Roles ‎[12,608 bytes]
  18. (hist) ‎Traverse ‎[12,591 bytes]
  19. (hist) ‎Factions ‎[12,571 bytes]
  20. (hist) ‎Betrayal ‎[12,519 bytes]
  21. (hist) ‎Races ‎[12,445 bytes]
  22. (hist) ‎Gain Ownership ‎[12,365 bytes]
  23. (hist) ‎Social Dilemmas ‎[12,268 bytes]
  24. (hist) ‎Dialogues ‎[12,255 bytes]
  25. (hist) ‎Weapons ‎[12,175 bytes]
  26. (hist) ‎Companions ‎[12,152 bytes]
  27. (hist) ‎Meta Games ‎[12,105 bytes]
  28. (hist) ‎Cutscenes ‎[11,981 bytes]
  29. (hist) ‎Parties ‎[11,918 bytes]
  30. (hist) ‎Warp Zones ‎[11,906 bytes]
  31. (hist) ‎Game State Indicators ‎[11,843 bytes]
  32. (hist) ‎Storytelling ‎[11,790 bytes]
  33. (hist) ‎Real-Time Games ‎[11,746 bytes]
  34. (hist) ‎Game Element Insertion ‎[11,613 bytes]
  35. (hist) ‎Unwinnable Games ‎[11,580 bytes]
  36. (hist) ‎Communication Channels ‎[11,565 bytes]
  37. (hist) ‎Obstacles ‎[11,516 bytes]
  38. (hist) ‎Tools ‎[11,510 bytes]
  39. (hist) ‎Rewards ‎[11,493 bytes]
  40. (hist) ‎Internal Rivalry ‎[11,474 bytes]
  41. (hist) ‎Geospatial Game Widgets ‎[11,471 bytes]
  42. (hist) ‎Capture ‎[11,408 bytes]
  43. (hist) ‎Traps ‎[11,317 bytes]
  44. (hist) ‎Irreversible Events ‎[11,298 bytes]
  45. (hist) ‎Character Defining Actions ‎[11,290 bytes]
  46. (hist) ‎Damage ‎[11,189 bytes]
  47. (hist) ‎Open Destiny ‎[11,055 bytes]
  48. (hist) ‎AI Players ‎[11,039 bytes]
  49. (hist) ‎Ability Losses ‎[11,025 bytes]
  50. (hist) ‎Player Elimination ‎[10,995 bytes]
  51. (hist) ‎Player Characters ‎[10,950 bytes]
  52. (hist) ‎Tactical Planning ‎[10,948 bytes]
  53. (hist) ‎Budgeted Action Points ‎[10,881 bytes]
  54. (hist) ‎Internal Conflicts ‎[10,872 bytes]
  55. (hist) ‎Ephemeral Goals ‎[10,847 bytes]
  56. (hist) ‎Goal Hierarchies ‎[10,798 bytes]
  57. (hist) ‎Aim & Shoot ‎[10,750 bytes]
  58. (hist) ‎Area Control ‎[10,721 bytes]
  59. (hist) ‎Puzzle Solving ‎[10,656 bytes]
  60. (hist) ‎Late Arriving Players ‎[10,651 bytes]
  61. (hist) ‎Diegetically Outstanding Features ‎[10,647 bytes]
  62. (hist) ‎Game World Exploration ‎[10,570 bytes]
  63. (hist) ‎Asymmetric Starting Conditions ‎[10,527 bytes]
  64. (hist) ‎Cards ‎[10,494 bytes]
  65. (hist) ‎Collaborative Actions ‎[10,403 bytes]
  66. (hist) ‎Abstract Player Constructs ‎[10,381 bytes]
  67. (hist) ‎Difficulty Levels ‎[10,329 bytes]
  68. (hist) ‎Penalties ‎[10,199 bytes]
  69. (hist) ‎Spectators ‎[10,166 bytes]
  70. (hist) ‎Gain Information ‎[10,161 bytes]
  71. (hist) ‎Extended Actions ‎[10,151 bytes]
  72. (hist) ‎Enforced Agent Behavior ‎[10,146 bytes]
  73. (hist) ‎Third-Person Views ‎[10,131 bytes]
  74. (hist) ‎Focus Loci ‎[10,100 bytes]
  75. (hist) ‎Mediated Gameplay ‎[10,072 bytes]
  76. (hist) ‎Memorizing ‎[10,065 bytes]
  77. (hist) ‎Selectable Set of Goals ‎[9,985 bytes]
  78. (hist) ‎Health ‎[9,898 bytes]
  79. (hist) ‎Experimenting ‎[9,883 bytes]
  80. (hist) ‎Analysis Paralysis ‎[9,878 bytes]
  81. (hist) ‎Spawning ‎[9,876 bytes]
  82. (hist) ‎Quests ‎[9,826 bytes]
  83. (hist) ‎Betting ‎[9,738 bytes]
  84. (hist) ‎Social Adaptability ‎[9,703 bytes]
  85. (hist) ‎Drawing Stacks ‎[9,697 bytes]
  86. (hist) ‎Loyalty ‎[9,590 bytes]
  87. (hist) ‎Stealth ‎[9,487 bytes]
  88. (hist) ‎Player Killing ‎[9,477 bytes]
  89. (hist) ‎Bluffing ‎[9,390 bytes]
  90. (hist) ‎Trade-Offs ‎[9,240 bytes]
  91. (hist) ‎Pottering ‎[9,212 bytes]
  92. (hist) ‎Sanctioned Cheating ‎[9,209 bytes]
  93. (hist) ‎Performance Uncertainty ‎[9,166 bytes]
  94. (hist) ‎Temporal Consistency ‎[9,154 bytes]
  95. (hist) ‎Private Game Spaces ‎[9,114 bytes]
  96. (hist) ‎Traces ‎[9,061 bytes]
  97. (hist) ‎Downtime ‎[9,051 bytes]
  98. (hist) ‎Heterogeneous Game Element Ownership ‎[9,039 bytes]
  99. (hist) ‎Excise ‎[9,036 bytes]
  100. (hist) ‎Player/Character Skill Composites ‎[8,987 bytes]
  101. (hist) ‎Chat Channels ‎[8,964 bytes]
  102. (hist) ‎Supporting Goals ‎[8,963 bytes]
  103. (hist) ‎Grinding ‎[8,956 bytes]
  104. (hist) ‎Game State Overviews ‎[8,954 bytes]
  105. (hist) ‎Actions Have Diegetically Social Consequences ‎[8,952 bytes]
  106. (hist) ‎Tiles ‎[8,945 bytes]
  107. (hist) ‎Luck ‎[8,912 bytes]
  108. (hist) ‎Game World Navigation ‎[8,886 bytes]
  109. (hist) ‎Boss Monsters ‎[8,884 bytes]
  110. (hist) ‎Props ‎[8,878 bytes]
  111. (hist) ‎Dexterity-Based Actions ‎[8,852 bytes]
  112. (hist) ‎Handicap Achievements ‎[8,790 bytes]
  113. (hist) ‎Vehicles ‎[8,740 bytes]
  114. (hist) ‎Strategic Locations ‎[8,708 bytes]
  115. (hist) ‎Lives ‎[8,645 bytes]
  116. (hist) ‎Power-Ups ‎[8,587 bytes]
  117. (hist) ‎Player-Planned Development ‎[8,584 bytes]
  118. (hist) ‎Evolving Rule Sets ‎[8,521 bytes]
  119. (hist) ‎Cameras ‎[8,518 bytes]
  120. (hist) ‎Encouraged Return Visits ‎[8,511 bytes]
  121. (hist) ‎Delayed Reciprocity ‎[8,503 bytes]
  122. (hist) ‎Extra Chances ‎[8,464 bytes]
  123. (hist) ‎Strategic Planning ‎[8,423 bytes]
  124. (hist) ‎Safe Havens ‎[8,397 bytes]
  125. (hist) ‎Equipment ‎[8,369 bytes]
  126. (hist) ‎Speedruns ‎[8,320 bytes]
  127. (hist) ‎Action Programming ‎[8,261 bytes]
  128. (hist) ‎Abilities ‎[8,259 bytes]
  129. (hist) ‎Decreased Abilities ‎[8,244 bytes]
  130. (hist) ‎Player Unpredictability ‎[8,239 bytes]
  131. (hist) ‎Territories ‎[8,136 bytes]
  132. (hist) ‎Installations ‎[8,099 bytes]
  133. (hist) ‎Optional Rules ‎[8,069 bytes]
  134. (hist) ‎Hands ‎[8,057 bytes]
  135. (hist) ‎Fog of War ‎[8,042 bytes]
  136. (hist) ‎Casual Gameplay ‎[8,031 bytes]
  137. (hist) ‎Destructible Objects ‎[7,954 bytes]
  138. (hist) ‎Minigames ‎[7,938 bytes]
  139. (hist) ‎Ragequitting ‎[7,930 bytes]
  140. (hist) ‎First-Person Views ‎[7,860 bytes]
  141. (hist) ‎Assassin's Creed series ‎[7,855 bytes]
  142. (hist) ‎Reconnaissance ‎[7,846 bytes]
  143. (hist) ‎Massively Single-Player Online Games ‎[7,844 bytes]
  144. (hist) ‎Goal Achievements ‎[7,838 bytes]
  145. (hist) ‎Detective Structures ‎[7,829 bytes]
  146. (hist) ‎Evade ‎[7,787 bytes]
  147. (hist) ‎Underlying Assumptions and Concepts ‎[7,765 bytes]
  148. (hist) ‎Pervasive Gameplay ‎[7,735 bytes]
  149. (hist) ‎Regenerating Resources ‎[7,719 bytes]
  150. (hist) ‎Higher-Level Closures as Gameplay Progresses ‎[7,718 bytes]
  151. (hist) ‎Extra-Game Input ‎[7,658 bytes]
  152. (hist) ‎Drafting ‎[7,640 bytes]
  153. (hist) ‎Game Servers ‎[7,613 bytes]
  154. (hist) ‎Dice ‎[7,610 bytes]
  155. (hist) ‎Testing Achievements ‎[7,604 bytes]
  156. (hist) ‎Massively Multiplayer Online Games ‎[7,584 bytes]
  157. (hist) ‎PvP ‎[7,582 bytes]
  158. (hist) ‎No Direct Player Influence ‎[7,548 bytes]
  159. (hist) ‎Permadeath ‎[7,512 bytes]
  160. (hist) ‎Delayed Effects ‎[7,507 bytes]
  161. (hist) ‎Predictable Winner ‎[7,502 bytes]
  162. (hist) ‎Handicap Systems ‎[7,496 bytes]
  163. (hist) ‎Predefined Goals ‎[7,489 bytes]
  164. (hist) ‎Handles ‎[7,487 bytes]
  165. (hist) ‎Zero-Player Games ‎[7,460 bytes]
  166. (hist) ‎Non-Renewable Resources ‎[7,455 bytes]
  167. (hist) ‎Committed Goals ‎[7,385 bytes]
  168. (hist) ‎Privileged Movement ‎[7,364 bytes]
  169. (hist) ‎Early Leaving Players ‎[7,334 bytes]
  170. (hist) ‎Pick-Ups ‎[7,322 bytes]
  171. (hist) ‎Save-Load Cycles ‎[7,314 bytes]
  172. (hist) ‎Determinable Chance to Succeed ‎[7,287 bytes]
  173. (hist) ‎Choke Points ‎[7,275 bytes]
  174. (hist) ‎Preventing Goals ‎[7,245 bytes]
  175. (hist) ‎Role Fulfillment ‎[7,244 bytes]
  176. (hist) ‎Player-Created Characters ‎[7,230 bytes]
  177. (hist) ‎Gain Competence ‎[7,219 bytes]
  178. (hist) ‎Invulnerabilities ‎[7,218 bytes]
  179. (hist) ‎Alternate Reality Gameplay ‎[7,182 bytes]
  180. (hist) ‎Inventories ‎[7,151 bytes]
  181. (hist) ‎Split-Screen Views ‎[7,122 bytes]
  182. (hist) ‎Deck Building ‎[7,096 bytes]
  183. (hist) ‎Actor Detachment ‎[7,090 bytes]
  184. (hist) ‎Crafting ‎[7,090 bytes]
  185. (hist) ‎Replays ‎[7,084 bytes]
  186. (hist) ‎Continuous Goals ‎[7,065 bytes]
  187. (hist) ‎Game Pauses ‎[7,061 bytes]
  188. (hist) ‎Fudged Results ‎[7,061 bytes]
  189. (hist) ‎Enactment ‎[7,058 bytes]
  190. (hist) ‎Conditional Passageways ‎[7,049 bytes]
  191. (hist) ‎Arithmetic Progression ‎[7,037 bytes]
  192. (hist) ‎Flanking Routes ‎[7,023 bytes]
  193. (hist) ‎Player-Defined Goals ‎[6,999 bytes]
  194. (hist) ‎Variable Accuracy ‎[6,997 bytes]
  195. (hist) ‎Spectacular Failure Enjoyment ‎[6,993 bytes]
  196. (hist) ‎Live Action Roleplaying ‎[6,981 bytes]
  197. (hist) ‎Gameplay Design Patterns FDG 2022 Workshop ‎[6,966 bytes]
  198. (hist) ‎Helpers ‎[6,920 bytes]
  199. (hist) ‎Information Passing ‎[6,918 bytes]
  200. (hist) ‎Dynamic Goal Characteristics ‎[6,915 bytes]
  201. (hist) ‎Geometric Progression ‎[6,869 bytes]
  202. (hist) ‎Discard Piles ‎[6,862 bytes]
  203. (hist) ‎Main Goals ‎[6,860 bytes]
  204. (hist) ‎Competence Areas ‎[6,860 bytes]
  205. (hist) ‎Death Consequences ‎[6,844 bytes]
  206. (hist) ‎Controllers ‎[6,843 bytes]
  207. (hist) ‎Incompatible Goals ‎[6,842 bytes]
  208. (hist) ‎Moveable Tiles ‎[6,837 bytes]
  209. (hist) ‎Ultra-Powerful Events ‎[6,830 bytes]
  210. (hist) ‎Game Element Trading ‎[6,811 bytes]
  211. (hist) ‎Line of Sight ‎[6,805 bytes]
  212. (hist) ‎Space Alert ‎[6,784 bytes]
  213. (hist) ‎Excluding Goals ‎[6,776 bytes]
  214. (hist) ‎Non-Player Help ‎[6,768 bytes]
  215. (hist) ‎Asynchronous Gameplay ‎[6,763 bytes]
  216. (hist) ‎Reconfigurable Game Worlds ‎[6,750 bytes]
  217. (hist) ‎Gameplay Design Patterns DiGRA 2022 Workshop ‎[6,745 bytes]
  218. (hist) ‎Sniper Locations ‎[6,744 bytes]
  219. (hist) ‎Herd ‎[6,735 bytes]
  220. (hist) ‎God Views ‎[6,721 bytes]
  221. (hist) ‎Reflective Communication ‎[6,720 bytes]
  222. (hist) ‎Loot ‎[6,713 bytes]
  223. (hist) ‎Abstract Player Construct Development ‎[6,701 bytes]
  224. (hist) ‎Location-Fixed Abilities ‎[6,689 bytes]
  225. (hist) ‎Eliminate ‎[6,672 bytes]
  226. (hist) ‎Player Created Game Elements ‎[6,652 bytes]
  227. (hist) ‎Early Elimination ‎[6,640 bytes]
  228. (hist) ‎Environmental Storytelling ‎[6,637 bytes]
  229. (hist) ‎Vulnerabilities ‎[6,636 bytes]
  230. (hist) ‎Time Limited Game Instances ‎[6,582 bytes]
  231. (hist) ‎Camping ‎[6,564 bytes]
  232. (hist) ‎No-Ops ‎[6,548 bytes]
  233. (hist) ‎Overcome ‎[6,545 bytes]
  234. (hist) ‎Team Combos ‎[6,527 bytes]
  235. (hist) ‎High Score Lists ‎[6,510 bytes]
  236. (hist) ‎Bookkeeping Tokens ‎[6,434 bytes]
  237. (hist) ‎Secret Goals ‎[6,422 bytes]
  238. (hist) ‎Interruptibility ‎[6,369 bytes]
  239. (hist) ‎Deliver ‎[6,361 bytes]
  240. (hist) ‎Guard ‎[6,341 bytes]
  241. (hist) ‎Uncertainty of Information ‎[6,330 bytes]
  242. (hist) ‎Vision Modes ‎[6,322 bytes]
  243. (hist) ‎Purchasable Game Advantages ‎[6,307 bytes]
  244. (hist) ‎Scenes ‎[6,267 bytes]
  245. (hist) ‎Helplessness ‎[6,267 bytes]
  246. (hist) ‎Real World Gameplay Spaces ‎[6,262 bytes]
  247. (hist) ‎Resource Caps ‎[6,252 bytes]
  248. (hist) ‎Own Agenda ‎[6,234 bytes]
  249. (hist) ‎Action Caps ‎[6,228 bytes]
  250. (hist) ‎Negotiable Game Sessions ‎[6,217 bytes]
  251. (hist) ‎Interruptible Actions ‎[6,208 bytes]
  252. (hist) ‎Quick Travel ‎[6,207 bytes]
  253. (hist) ‎Rhythm-Based Actions ‎[6,206 bytes]
  254. (hist) ‎Tied Results ‎[6,194 bytes]
  255. (hist) ‎Switches ‎[6,179 bytes]
  256. (hist) ‎Minimalized Social Weight ‎[6,178 bytes]
  257. (hist) ‎Temporary Abilities ‎[6,178 bytes]
  258. (hist) ‎Procedurally Generated Game Worlds ‎[6,166 bytes]
  259. (hist) ‎One-Way Travel ‎[6,160 bytes]
  260. (hist) ‎Investments ‎[6,159 bytes]
  261. (hist) ‎Transferable Items ‎[6,157 bytes]
  262. (hist) ‎Player Kicking ‎[6,142 bytes]
  263. (hist) ‎Red Herrings ‎[6,140 bytes]
  264. (hist) ‎Beat the Leader ‎[6,130 bytes]
  265. (hist) ‎Survive ‎[6,126 bytes]
  266. (hist) ‎Spawn Points ‎[6,121 bytes]
  267. (hist) ‎Negotiable Play Sessions ‎[6,116 bytes]
  268. (hist) ‎Negative Feedback Loops ‎[6,110 bytes]
  269. (hist) ‎Dynamic Difficulty Adjustment ‎[6,100 bytes]
  270. (hist) ‎God Fingers ‎[6,091 bytes]
  271. (hist) ‎Gameplay Statistics ‎[6,080 bytes]
  272. (hist) ‎Scripted Information Sequences ‎[6,064 bytes]
  273. (hist) ‎Time Pressure ‎[6,055 bytes]
  274. (hist) ‎Progress Indicators ‎[6,030 bytes]
  275. (hist) ‎Clickability ‎[6,010 bytes]
  276. (hist) ‎Cooldown ‎[6,004 bytes]
  277. (hist) ‎Secondary Interface Screens ‎[5,991 bytes]
  278. (hist) ‎Achilles' Heels ‎[5,970 bytes]
  279. (hist) ‎Mutual Goals ‎[5,966 bytes]
  280. (hist) ‎Further Player Improvement Potential ‎[5,966 bytes]
  281. (hist) ‎Easter Eggs ‎[5,952 bytes]
  282. (hist) ‎Renewable Resources ‎[5,950 bytes]
  283. (hist) ‎Ammunition ‎[5,905 bytes]
  284. (hist) ‎Functional Roles ‎[5,850 bytes]
  285. (hist) ‎Gossip ‎[5,848 bytes]
  286. (hist) ‎Context Dependent Reactions ‎[5,846 bytes]
  287. (hist) ‎Mules ‎[5,817 bytes]
  288. (hist) ‎Role Selection ‎[5,793 bytes]
  289. (hist) ‎Instances ‎[5,769 bytes]
  290. (hist) ‎Invisible Walls ‎[5,759 bytes]
  291. (hist) ‎Player-Location Proximity ‎[5,749 bytes]
  292. (hist) ‎PvE ‎[5,730 bytes]
  293. (hist) ‎Illusion of Open Space ‎[5,708 bytes]
  294. (hist) ‎Equipment Slots ‎[5,702 bytes]
  295. (hist) ‎FUBAR Enjoyment ‎[5,690 bytes]
  296. (hist) ‎Rescue ‎[5,664 bytes]
  297. (hist) ‎Hotseating ‎[5,657 bytes]
  298. (hist) ‎Save Points ‎[5,645 bytes]
  299. (hist) ‎Armor ‎[5,619 bytes]
  300. (hist) ‎Meta-Techniques ‎[5,587 bytes]
  301. (hist) ‎Orthogonal Differentiation ‎[5,578 bytes]
  302. (hist) ‎Altruistic Actions ‎[5,576 bytes]
  303. (hist) ‎Token Placement ‎[5,555 bytes]
  304. (hist) ‎Collections ‎[5,551 bytes]
  305. (hist) ‎Symmetric Goals ‎[5,548 bytes]
  306. (hist) ‎Tick-Based Games ‎[5,534 bytes]
  307. (hist) ‎Torchlight ‎[5,498 bytes]
  308. (hist) ‎Endgame ‎[5,490 bytes]
  309. (hist) ‎Repetitive Gameplay ‎[5,485 bytes]
  310. (hist) ‎Deterioration ‎[5,448 bytes]
  311. (hist) ‎Attention Demanding Gameplay ‎[5,440 bytes]
  312. (hist) ‎Playing to Lose ‎[5,439 bytes]
  313. (hist) ‎Crosshairs ‎[5,436 bytes]
  314. (hist) ‎Player Agency ‎[5,435 bytes]
  315. (hist) ‎Winner determined after Gameplay Ends ‎[5,426 bytes]
  316. (hist) ‎Hiding Places ‎[5,367 bytes]
  317. (hist) ‎Positive Feedback Loops ‎[5,363 bytes]
  318. (hist) ‎Game Instance Stories ‎[5,358 bytes]
  319. (hist) ‎Sets ‎[5,338 bytes]
  320. (hist) ‎Ghosts ‎[5,312 bytes]
  321. (hist) ‎Changes in Perception of Real World Phenomena due to Gameplay ‎[5,282 bytes]
  322. (hist) ‎Diegetically Tangible Game Items ‎[5,280 bytes]
  323. (hist) ‎Non-Diegetic Features ‎[5,258 bytes]
  324. (hist) ‎Maneuvering ‎[5,247 bytes]
  325. (hist) ‎Symbiotic Player Relations ‎[5,220 bytes]
  326. (hist) ‎Leaps of Faith ‎[5,206 bytes]
  327. (hist) ‎Score Tracks ‎[5,202 bytes]
  328. (hist) ‎Characteristics ‎[5,196 bytes]
  329. (hist) ‎Mimetic Interfaces ‎[5,188 bytes]
  330. (hist) ‎Real Life Activities Affect Game State ‎[5,180 bytes]
  331. (hist) ‎Solution Uncertainty ‎[5,158 bytes]
  332. (hist) ‎Player Physical Prowess ‎[5,155 bytes]
  333. (hist) ‎Tiered Participation ‎[5,146 bytes]
  334. (hist) ‎Extra-Game Broadcasting ‎[5,117 bytes]
  335. (hist) ‎Campaigns ‎[5,088 bytes]
  336. (hist) ‎Main Quests ‎[5,079 bytes]
  337. (hist) ‎Ever Increasing Difficulty ‎[5,074 bytes]
  338. (hist) ‎Friend Lists ‎[5,068 bytes]
  339. (hist) ‎Public Player Statistics ‎[5,044 bytes]
  340. (hist) ‎Mini-maps ‎[5,040 bytes]
  341. (hist) ‎Movement Limitations ‎[5,005 bytes]
  342. (hist) ‎Character Alignments ‎[4,990 bytes]
  343. (hist) ‎Quick Time Events ‎[4,990 bytes]
  344. (hist) ‎HUD Interfaces ‎[4,980 bytes]
  345. (hist) ‎Shared Rewards ‎[4,958 bytes]
  346. (hist) ‎Alien Space Bats ‎[4,953 bytes]
  347. (hist) ‎Unlocking ‎[4,951 bytes]
  348. (hist) ‎Togetherness ‎[4,939 bytes]
  349. (hist) ‎Team Balance ‎[4,938 bytes]
  350. (hist) ‎Tiebreakers ‎[4,937 bytes]
  351. (hist) ‎Unknown Goals ‎[4,924 bytes]
  352. (hist) ‎Tile-Laying ‎[4,920 bytes]
  353. (hist) ‎Game Lobbies ‎[4,919 bytes]
  354. (hist) ‎Alignment ‎[4,913 bytes]
  355. (hist) ‎Conceal ‎[4,910 bytes]
  356. (hist) ‎Non-Consistent Narration ‎[4,897 bytes]
  357. (hist) ‎King of the Hill ‎[4,891 bytes]
  358. (hist) ‎Social Rewards ‎[4,874 bytes]
  359. (hist) ‎Player-Player Proximity ‎[4,872 bytes]
  360. (hist) ‎Cosmetic Game Items ‎[4,869 bytes]
  361. (hist) ‎Synchronous Gameplay ‎[4,861 bytes]
  362. (hist) ‎Phasing ‎[4,859 bytes]
  363. (hist) ‎Diegetic Communication ‎[4,856 bytes]
  364. (hist) ‎Transport Routes ‎[4,845 bytes]
  365. (hist) ‎Character Levels ‎[4,837 bytes]
  366. (hist) ‎Game Boards ‎[4,821 bytes]
  367. (hist) ‎Team Development ‎[4,812 bytes]
  368. (hist) ‎Framed Freedom ‎[4,788 bytes]
  369. (hist) ‎Anonymous Actions ‎[4,788 bytes]
  370. (hist) ‎Alarms ‎[4,781 bytes]
  371. (hist) ‎Save Scumming ‎[4,762 bytes]
  372. (hist) ‎Entrenching Gameplay ‎[4,737 bytes]
  373. (hist) ‎Flip-Flop Events ‎[4,731 bytes]
  374. (hist) ‎Open-Ended Die Rolls ‎[4,723 bytes]
  375. (hist) ‎Events Timed to the Real World ‎[4,713 bytes]
  376. (hist) ‎Check Points ‎[4,711 bytes]
  377. (hist) ‎Adventures ‎[4,688 bytes]
  378. (hist) ‎Meta Servers ‎[4,665 bytes]
  379. (hist) ‎Polyathlons ‎[4,664 bytes]
  380. (hist) ‎Interferable Goals ‎[4,660 bytes]
  381. (hist) ‎Exceptional Events ‎[4,653 bytes]
  382. (hist) ‎Entitled Players ‎[4,647 bytes]
  383. (hist) ‎Game Termination Penalties ‎[4,621 bytes]
  384. (hist) ‎Physical Navigation ‎[4,620 bytes]
  385. (hist) ‎Player-Artifact Proximity ‎[4,618 bytes]
  386. (hist) ‎Workshopping ‎[4,610 bytes]
  387. (hist) ‎Emotes ‎[4,608 bytes]
  388. (hist) ‎Automated Responses ‎[4,593 bytes]
  389. (hist) ‎Naming ‎[4,586 bytes]
  390. (hist) ‎Resource Locations ‎[4,570 bytes]
  391. (hist) ‎Non-Diegetic Communication ‎[4,570 bytes]
  392. (hist) ‎Upgrades ‎[4,546 bytes]
  393. (hist) ‎End State Scoring ‎[4,530 bytes]
  394. (hist) ‎Fixed Distributions ‎[4,530 bytes]
  395. (hist) ‎Shrinking Game Worlds ‎[4,526 bytes]
  396. (hist) ‎Point of Interest Indicators ‎[4,521 bytes]
  397. (hist) ‎Drafting Spreads ‎[4,517 bytes]
  398. (hist) ‎Steadily Decreasing Resources ‎[4,514 bytes]
  399. (hist) ‎Picture-in-Picture Views ‎[4,502 bytes]
  400. (hist) ‎Crossmedia Gameplay ‎[4,490 bytes]
  401. (hist) ‎Social Skills ‎[4,488 bytes]
  402. (hist) ‎Hovering Closures ‎[4,483 bytes]
  403. (hist) ‎Arenas ‎[4,478 bytes]
  404. (hist) ‎Chargers ‎[4,474 bytes]
  405. (hist) ‎Last Man Standing ‎[4,468 bytes]
  406. (hist) ‎Parallel Lives ‎[4,461 bytes]
  407. (hist) ‎Varying Turn Orders ‎[4,458 bytes]
  408. (hist) ‎Save Files ‎[4,435 bytes]
  409. (hist) ‎Substitute Actions ‎[4,419 bytes]
  410. (hist) ‎Team Strategy Identification ‎[4,412 bytes]
  411. (hist) ‎Asymmetric Goals ‎[4,395 bytes]
  412. (hist) ‎Game Time Manipulation ‎[4,385 bytes]
  413. (hist) ‎Expansion ‎[4,382 bytes]
  414. (hist) ‎Memorabilia ‎[4,377 bytes]
  415. (hist) ‎Near Miss Indicators ‎[4,364 bytes]
  416. (hist) ‎Critical Hits ‎[4,358 bytes]
  417. (hist) ‎Kingmaker ‎[4,351 bytes]
  418. (hist) ‎Game System Player ‎[4,351 bytes]
  419. (hist) ‎Mutual FUBAR Enjoyment ‎[4,337 bytes]
  420. (hist) ‎Backseat Gamers ‎[4,335 bytes]
  421. (hist) ‎Illusionary Rewards ‎[4,309 bytes]
  422. (hist) ‎Winning by Ending Gameplay ‎[4,306 bytes]
  423. (hist) ‎Asynchronous Collaborative Actions ‎[4,302 bytes]
  424. (hist) ‎Possibility of Anonymity ‎[4,288 bytes]
  425. (hist) ‎Emotional Attachment ‎[4,287 bytes]
  426. (hist) ‎Vehicle Sections ‎[4,285 bytes]
  427. (hist) ‎Surrendering ‎[4,262 bytes]
  428. (hist) ‎Enforced Player Anonymity ‎[4,248 bytes]
  429. (hist) ‎Artifact-Location Proximity ‎[4,247 bytes]
  430. (hist) ‎Landmarks ‎[4,245 bytes]
  431. (hist) ‎Legacy Games ‎[4,243 bytes]
  432. (hist) ‎Feigned Die Rolls ‎[4,207 bytes]
  433. (hist) ‎Configuration ‎[4,204 bytes]
  434. (hist) ‎Melodramatic Structures ‎[4,181 bytes]
  435. (hist) ‎Shared Penalties ‎[4,171 bytes]
  436. (hist) ‎TvT ‎[4,170 bytes]
  437. (hist) ‎Speedending ‎[4,150 bytes]
  438. (hist) ‎Free Game Element Manipulation ‎[4,146 bytes]
  439. (hist) ‎Negotiable Game Instance Duration ‎[4,132 bytes]
  440. (hist) ‎Guilting ‎[4,122 bytes]
  441. (hist) ‎Shared Resources ‎[4,116 bytes]
  442. (hist) ‎Setback Penalties ‎[4,115 bytes]
  443. (hist) ‎Gameplay Engines ‎[4,115 bytes]
  444. (hist) ‎Goal-Driven Personal Development ‎[4,096 bytes]
  445. (hist) ‎Player Augmentations ‎[4,086 bytes]
  446. (hist) ‎Facilitating Rewards ‎[4,085 bytes]
  447. (hist) ‎Summary Updates ‎[4,084 bytes]
  448. (hist) ‎Self-Service Kiosks ‎[4,082 bytes]
  449. (hist) ‎MacGuffins ‎[4,076 bytes]
  450. (hist) ‎Physical Enactment ‎[4,072 bytes]
  451. (hist) ‎Repeat Combos ‎[4,054 bytes]
  452. (hist) ‎Auto-Aim ‎[4,034 bytes]
  453. (hist) ‎Increasing Rewards ‎[4,027 bytes]
  454. (hist) ‎Development Time ‎[4,021 bytes]
  455. (hist) ‎First Player Advantages ‎[3,997 bytes]
  456. (hist) ‎Game Over ‎[3,984 bytes]
  457. (hist) ‎Startgame ‎[3,974 bytes]
  458. (hist) ‎Auxiliary Game Screens ‎[3,971 bytes]
  459. (hist) ‎Pre-Customized Decks ‎[3,955 bytes]
  460. (hist) ‎Gameplay Design Pattern Template ‎[3,952 bytes]
  461. (hist) ‎Surprise Attacks ‎[3,933 bytes]
  462. (hist) ‎Real World Knowledge Advantages ‎[3,933 bytes]
  463. (hist) ‎Possibility of Graceful Surrender ‎[3,928 bytes]
  464. (hist) ‎Closure Points ‎[3,912 bytes]
  465. (hist) ‎Decks ‎[3,911 bytes]
  466. (hist) ‎Neighbors ‎[3,911 bytes]
  467. (hist) ‎Misfortune Mitigation ‎[3,899 bytes]
  468. (hist) ‎Card Building ‎[3,892 bytes]
  469. (hist) ‎Exploitation ‎[3,892 bytes]
  470. (hist) ‎Access Rewards ‎[3,885 bytes]
  471. (hist) ‎Always Vulnerable ‎[3,877 bytes]
  472. (hist) ‎Friendly Fire ‎[3,865 bytes]
  473. (hist) ‎Zone of Control ‎[3,857 bytes]
  474. (hist) ‎Uncertainty of Outcome ‎[3,856 bytes]
  475. (hist) ‎Finale Levels ‎[3,840 bytes]
  476. (hist) ‎Sockets ‎[3,822 bytes]
  477. (hist) ‎Secret Areas ‎[3,801 bytes]
  478. (hist) ‎Player-Avatar Proximity ‎[3,799 bytes]
  479. (hist) ‎Trick Taking ‎[3,798 bytes]
  480. (hist) ‎Battlestar Galactica: The Board Game ‎[3,789 bytes]
  481. (hist) ‎Prompting Techniques ‎[3,780 bytes]
  482. (hist) ‎Persistent Game World Changes ‎[3,763 bytes]
  483. (hist) ‎Fake Game Cancellations ‎[3,759 bytes]
  484. (hist) ‎Galleries ‎[3,757 bytes]
  485. (hist) ‎Unsynchronized Game Sessions ‎[3,751 bytes]
  486. (hist) ‎Unpredictable Behavior ‎[3,720 bytes]
  487. (hist) ‎Varying Rule Sets ‎[3,711 bytes]
  488. (hist) ‎Critical Gameplay Design ‎[3,702 bytes]
  489. (hist) ‎Sidegrades ‎[3,700 bytes]
  490. (hist) ‎Self-Reported Positioning ‎[3,698 bytes]
  491. (hist) ‎Memory of Important Events ‎[3,679 bytes]
  492. (hist) ‎Back-to-Back Game Sessions ‎[3,653 bytes]
  493. (hist) ‎Strongholds ‎[3,653 bytes]
  494. (hist) ‎Ephemeral Events ‎[3,647 bytes]
  495. (hist) ‎Sidequests ‎[3,645 bytes]
  496. (hist) ‎Player/System Action Composites ‎[3,642 bytes]
  497. (hist) ‎Tooltips ‎[3,633 bytes]
  498. (hist) ‎Generic Adversaries ‎[3,625 bytes]
  499. (hist) ‎Individual Rewards ‎[3,611 bytes]
  500. (hist) ‎Team Accomplishments ‎[3,609 bytes]

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