Pages with the most revisions
Showing below up to 100 results in range #401 to #500.
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- Player Augmentations (24 revisions)
- Social Skills (24 revisions)
- Game World Navigation (24 revisions)
- Camping (24 revisions)
- Game Over (24 revisions)
- Legacy Games (24 revisions)
- Crosshairs (24 revisions)
- Artifact-Location Proximity (24 revisions)
- Equipment Slots (23 revisions)
- Battlestar Galactica: The Board Game (23 revisions)
- Cooldown (23 revisions)
- Positive Feedback Loops (23 revisions)
- Strongholds (23 revisions)
- Transferable Items (23 revisions)
- Player-Artifact Proximity (23 revisions)
- Critical Hits (23 revisions)
- Adventures (23 revisions)
- Guilting (23 revisions)
- Unwinnable Game States (23 revisions)
- Resource Locations (23 revisions)
- Early Elimination (23 revisions)
- Automated Responses (23 revisions)
- Alien Space Bats (23 revisions)
- Save Files (23 revisions)
- Physical Navigation (22 revisions)
- Crossmedia Gameplay (22 revisions)
- Gameplay Design Pattern Template, Shortened (22 revisions)
- Meta-Techniques (22 revisions)
- Player Physical Prowess (22 revisions)
- Arithmetic Progression (22 revisions)
- Transport Routes (22 revisions)
- Workshopping (22 revisions)
- Secret Areas (22 revisions)
- Exceptional Events (22 revisions)
- Polyathlons (22 revisions)
- Repetitive Gameplay (22 revisions)
- Sidegrades (22 revisions)
- Connection (22 revisions)
- Ghosts (22 revisions)
- Varying Turn Orders (22 revisions)
- Public Player Statistics (22 revisions)
- Life Penalties (22 revisions)
- Flip-Flop Events (21 revisions)
- Asynchronous Collaborative Actions (21 revisions)
- Player Kicking (21 revisions)
- Supporting Goals (21 revisions)
- Kingmaker (21 revisions)
- Surprise Attacks (21 revisions)
- Diegetically Tangible Game Items (21 revisions)
- End State Scoring (21 revisions)
- Shrinking Game Worlds (21 revisions)
- Surrendering (21 revisions)
- Trick Taking (21 revisions)
- Player-Avatar Proximity (21 revisions)
- Attention Demanding Gameplay (21 revisions)
- Varying Rule Sets (21 revisions)
- Incompatible Goals (21 revisions)
- Winning by Ending Gameplay (21 revisions)
- Mutual FUBAR Enjoyment (21 revisions)
- Sockets (21 revisions)
- Generic Adversaries (21 revisions)
- Galleries (21 revisions)
- Game Servers (21 revisions)
- Team Elimination (21 revisions)
- Individual Penalties (21 revisions)
- Enforced Player Anonymity (20 revisions)
- Solution Uncertainty (20 revisions)
- Main Quests (20 revisions)
- Melodramatic Structures (20 revisions)
- Hiding Places (20 revisions)
- Chargers (20 revisions)
- Tiered Participation (20 revisions)
- Unsynchronized Game Sessions (20 revisions)
- Facilitating Rewards (20 revisions)
- Possibility of Graceful Surrender (20 revisions)
- Leaps of Faith (20 revisions)
- Real World Knowledge Advantages (20 revisions)
- Near Miss Indicators (20 revisions)
- Memorabilia (20 revisions)
- Visits (20 revisions)
- Goal Indicators (20 revisions)
- Ephemeral Events (20 revisions)
- Zone of Control (20 revisions)
- Coupled Games (20 revisions)
- Character Alignments (20 revisions)
- Startgame (20 revisions)
- Moveable Tiles (20 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)
- Arenas (19 revisions)
- Quick Time Events (19 revisions)
- Clickability (19 revisions)
- Configuration (19 revisions)
- Endgame Quests (19 revisions)
- Changes in Perception of Real World Phenomena due to Gameplay (19 revisions)
- Anonymous Actions (19 revisions)