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Showing below up to 100 results in range #401 to #500.

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  1. Player Augmentations‏‎ (24 revisions)
  2. Social Skills‏‎ (24 revisions)
  3. Game World Navigation‏‎ (24 revisions)
  4. Camping‏‎ (24 revisions)
  5. Game Over‏‎ (24 revisions)
  6. Legacy Games‏‎ (24 revisions)
  7. Crosshairs‏‎ (24 revisions)
  8. Artifact-Location Proximity‏‎ (24 revisions)
  9. Equipment Slots‏‎ (23 revisions)
  10. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  11. Cooldown‏‎ (23 revisions)
  12. Positive Feedback Loops‏‎ (23 revisions)
  13. Strongholds‏‎ (23 revisions)
  14. Transferable Items‏‎ (23 revisions)
  15. Player-Artifact Proximity‏‎ (23 revisions)
  16. Critical Hits‏‎ (23 revisions)
  17. Adventures‏‎ (23 revisions)
  18. Guilting‏‎ (23 revisions)
  19. Unwinnable Game States‏‎ (23 revisions)
  20. Resource Locations‏‎ (23 revisions)
  21. Early Elimination‏‎ (23 revisions)
  22. Automated Responses‏‎ (23 revisions)
  23. Alien Space Bats‏‎ (23 revisions)
  24. Save Files‏‎ (23 revisions)
  25. Physical Navigation‏‎ (22 revisions)
  26. Crossmedia Gameplay‏‎ (22 revisions)
  27. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  28. Meta-Techniques‏‎ (22 revisions)
  29. Player Physical Prowess‏‎ (22 revisions)
  30. Arithmetic Progression‏‎ (22 revisions)
  31. Transport Routes‏‎ (22 revisions)
  32. Workshopping‏‎ (22 revisions)
  33. Secret Areas‏‎ (22 revisions)
  34. Exceptional Events‏‎ (22 revisions)
  35. Polyathlons‏‎ (22 revisions)
  36. Repetitive Gameplay‏‎ (22 revisions)
  37. Sidegrades‏‎ (22 revisions)
  38. Connection‏‎ (22 revisions)
  39. Ghosts‏‎ (22 revisions)
  40. Varying Turn Orders‏‎ (22 revisions)
  41. Public Player Statistics‏‎ (22 revisions)
  42. Life Penalties‏‎ (22 revisions)
  43. Flip-Flop Events‏‎ (21 revisions)
  44. Asynchronous Collaborative Actions‏‎ (21 revisions)
  45. Player Kicking‏‎ (21 revisions)
  46. Supporting Goals‏‎ (21 revisions)
  47. Kingmaker‏‎ (21 revisions)
  48. Surprise Attacks‏‎ (21 revisions)
  49. Diegetically Tangible Game Items‏‎ (21 revisions)
  50. End State Scoring‏‎ (21 revisions)
  51. Shrinking Game Worlds‏‎ (21 revisions)
  52. Surrendering‏‎ (21 revisions)
  53. Trick Taking‏‎ (21 revisions)
  54. Player-Avatar Proximity‏‎ (21 revisions)
  55. Attention Demanding Gameplay‏‎ (21 revisions)
  56. Varying Rule Sets‏‎ (21 revisions)
  57. Incompatible Goals‏‎ (21 revisions)
  58. Winning by Ending Gameplay‏‎ (21 revisions)
  59. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  60. Sockets‏‎ (21 revisions)
  61. Generic Adversaries‏‎ (21 revisions)
  62. Galleries‏‎ (21 revisions)
  63. Game Servers‏‎ (21 revisions)
  64. Team Elimination‏‎ (21 revisions)
  65. Individual Penalties‏‎ (21 revisions)
  66. Enforced Player Anonymity‏‎ (20 revisions)
  67. Solution Uncertainty‏‎ (20 revisions)
  68. Main Quests‏‎ (20 revisions)
  69. Melodramatic Structures‏‎ (20 revisions)
  70. Hiding Places‏‎ (20 revisions)
  71. Chargers‏‎ (20 revisions)
  72. Tiered Participation‏‎ (20 revisions)
  73. Unsynchronized Game Sessions‏‎ (20 revisions)
  74. Facilitating Rewards‏‎ (20 revisions)
  75. Possibility of Graceful Surrender‏‎ (20 revisions)
  76. Leaps of Faith‏‎ (20 revisions)
  77. Real World Knowledge Advantages‏‎ (20 revisions)
  78. Near Miss Indicators‏‎ (20 revisions)
  79. Memorabilia‏‎ (20 revisions)
  80. Visits‏‎ (20 revisions)
  81. Goal Indicators‏‎ (20 revisions)
  82. Ephemeral Events‏‎ (20 revisions)
  83. Zone of Control‏‎ (20 revisions)
  84. Coupled Games‏‎ (20 revisions)
  85. Character Alignments‏‎ (20 revisions)
  86. Startgame‏‎ (20 revisions)
  87. Moveable Tiles‏‎ (20 revisions)
  88. Synchronous Gameplay‏‎ (19 revisions)
  89. Uncertainty of Outcome‏‎ (19 revisions)
  90. Neighbors‏‎ (19 revisions)
  91. Entrenching Gameplay‏‎ (19 revisions)
  92. Free Game Element Manipulation‏‎ (19 revisions)
  93. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  94. Arenas‏‎ (19 revisions)
  95. Quick Time Events‏‎ (19 revisions)
  96. Clickability‏‎ (19 revisions)
  97. Configuration‏‎ (19 revisions)
  98. Endgame Quests‏‎ (19 revisions)
  99. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  100. Anonymous Actions‏‎ (19 revisions)

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