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- A rewrite of the pattern ''Tension'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/24 KB (3,511 words) - 09:04, 21 September 2016
- A rewrite version of the pattern ''Luck'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/9 KB (1,303 words) - 12:58, 9 April 2018
- A rewrite of the pattern ''Replayability'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/13 KB (1,913 words) - 17:54, 13 March 2018
- ...Cards]] may be more expensive than other [[Cards]] and that having a large collection to choose from can be advantageous means that [[Collectible Card Games]] ty3 KB (458 words) - 12:09, 20 March 2018
- ...the pattern ''Dedicated Game Facilitators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/20 KB (2,916 words) - 09:30, 23 August 2021
- ''A collection of cards or tiles that have a sequence in which they should be drawn to det ...ed version of the pattern ''Drawing Stacks'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/9 KB (1,436 words) - 08:11, 17 June 2022
- An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/1 KB (146 words) - 09:29, 30 July 2014
- ...ion of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/22 KB (3,278 words) - 09:10, 21 September 2016
- ...the pattern ''Perceived Chance to Succeed'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (1,024 words) - 15:30, 31 July 2015
- A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/27 KB (4,016 words) - 18:14, 9 August 2016
- A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/23 KB (3,275 words) - 08:16, 21 September 2016
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character1,021 bytes (116 words) - 08:37, 6 December 2010
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character3 KB (463 words) - 20:25, 12 August 2014
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character3 KB (396 words) - 21:44, 31 July 2014
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character4 KB (587 words) - 21:50, 1 August 2014
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character6 KB (877 words) - 19:47, 14 August 2014
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character3 KB (369 words) - 19:47, 14 August 2014
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character4 KB (580 words) - 15:27, 26 October 2015
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character11 KB (1,615 words) - 10:12, 13 May 2022
- A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character4 KB (497 words) - 08:03, 27 July 2015