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Create the page "Narration Patterns" on this wiki! See also the search results found.
- ...erous but with little content (and this will be the case until all planned patterns have been created). It is maintained by [[User:Staffan Björk|Staffan Björ == What are design patterns ==15 KB (2,126 words) - 07:08, 2 May 2024
- [[Category:Patterns]] For you're own sake it may be good to mark which patterns you are currently working on with an additional category, e.g.4 KB (573 words) - 14:45, 26 October 2015
- [[Category:Achievement Patterns]] [[Category:Patterns]]13 KB (1,922 words) - 08:07, 4 August 2022
- [[Category:Patterns]] [[Category:Aesthetic Patterns]]23 KB (3,355 words) - 16:03, 3 October 2016
- [[Category:Patterns]] [[Category:Gameplay Arc Patterns]]11 KB (1,707 words) - 10:21, 15 March 2023
- ...llecting some of the patterns whose name has been changed since the book ''Patterns in Game Design'' (the ones with the most significant changes). [[Narration Structures]] (<- Narrative Structures ) - break out parts that have to do w2 KB (282 words) - 15:59, 3 October 2016
- [[Category:Patterns]] [[Category:Player Patterns]]22 KB (3,137 words) - 07:22, 8 April 2022
- [[Category:Patterns]] ...the classic themes that can be used to create interesting situations in [[Narration Structures]] and specifically [[Role Reversal]] and [[Surprises|Surprise]]12 KB (1,820 words) - 16:10, 8 February 2019
- [[Category:Patterns]] [[Category:Game Element Patterns]]11 KB (1,688 words) - 11:19, 6 April 2018
- [[Category:Patterns]] [[Category:Subjective Patterns]]8 KB (1,054 words) - 14:26, 25 August 2022
- [[Category:Aesthetic Patterns]] [[Category:Patterns]]24 KB (3,511 words) - 09:04, 21 September 2016
- [[Category:Aesthetic Patterns]] [[Category:Patterns]]13 KB (1,913 words) - 17:54, 13 March 2018
- [[Category:Patterns]] ...elling]] necessary (possibly through the use of [[Cutscenes]]) to unfold [[Narration Structures]] as planned so [[Surprises]] and [[Betrayal|Betrayals]] other w20 KB (2,916 words) - 09:30, 23 August 2021
- [[Category:Patterns]] [[Category:Patterns created on the Wiki]]1 KB (146 words) - 09:29, 30 July 2014
- [[Category:Patterns]] [[Category:Subjective Patterns]]22 KB (3,278 words) - 09:10, 21 September 2016
- [[Category:Patterns]] [[Category:Agent Patterns]]13 KB (1,900 words) - 08:18, 26 September 2016
- [[Category:Diegetic Patterns]] [[Category:Patterns]]6 KB (877 words) - 19:47, 14 August 2014
- [[Category:Patterns]] [[Category:Goal Patterns]]4 KB (580 words) - 15:27, 26 October 2015
- [[Category:Patterns]] [[Category:Character Patterns]]11 KB (1,615 words) - 10:12, 13 May 2022
- [[Category:Patterns]] [[Category:Subjective Patterns]]4 KB (511 words) - 09:11, 15 January 2015
- === Main Gameplay Design Patterns === ...to do and not, letting the gameplay be limited so it follows the intended narration as well as forcing players to behave according to Ezio's personality, e.g.8 KB (1,202 words) - 10:03, 13 May 2022
- [[Category:Patterns]] ...that create these behaviors, [[Algorithmic Agents]] both instantiate these patterns and are affected by them.17 KB (2,420 words) - 12:27, 12 August 2016
- [[Category:Patterns]] [[Category:Aesthetic Patterns]]7 KB (1,057 words) - 07:53, 8 August 2015
- [[Category:Character Patterns]] [[Category:Patterns]]7 KB (957 words) - 11:47, 17 July 2016
- [[Category:Level Design Patterns]] [[Category:Patterns]]21 KB (3,112 words) - 21:52, 19 March 2018
- [[Category:Patterns]] [[Category:Character Patterns]]26 KB (3,841 words) - 10:03, 13 May 2022
- [[Category:Patterns]] [[Category:Character Patterns]]28 KB (3,740 words) - 11:15, 18 October 2022
- [[Category:Patterns]] [[Category:Aesthetic Patterns]]19 KB (2,749 words) - 08:30, 27 August 2021
- [[Category:Patterns]] [[Category:Dynamic Patterns]]22 KB (3,194 words) - 08:51, 11 October 2022
- [[Category:Patterns]] [[Category:Subjective Patterns]]14 KB (2,080 words) - 19:27, 31 July 2015
- [[Category:Patterns]] [[Category:Diegetic Patterns]]10 KB (1,433 words) - 13:37, 21 July 2016
- [[Category:Patterns]] [[Category:Subjective Patterns]]39 KB (5,769 words) - 08:28, 27 August 2021
- [[Category:Patterns]] [[Category:Narration Patterns]]28 KB (3,879 words) - 09:27, 10 March 2018
- [[Category:Patterns]] [[Category:Player Patterns]]30 KB (4,181 words) - 13:39, 1 April 2022
- [[Category:Patterns]] ...[[Rewards]] or [[Penalties]] even when players want to. Which of these two patterns are appropriate for a specific design however depends on the other factors12 KB (1,731 words) - 07:28, 8 April 2022
- [[Category:Patterns]] [[Category:Action Patterns]]6 KB (892 words) - 11:23, 6 July 2016
- [[Category:Patterns]] [[Category:Action Patterns]]9 KB (1,245 words) - 16:04, 3 October 2016
- [[Category:Patterns]] [[Category:Action Patterns]]11 KB (1,564 words) - 12:37, 4 August 2015
- [[Category:Patterns]] [[Category:Information Patterns]]8 KB (1,056 words) - 09:21, 10 March 2018
- [[Category:Patterns]] [[Category:Agent Patterns]]10 KB (1,402 words) - 12:00, 20 March 2018
- [[Category:Patterns]] [[Category:Character Patterns]]12 KB (1,730 words) - 07:21, 6 May 2022
- [[Category:Information Patterns]] [[Category:Character Patterns]]4 KB (556 words) - 17:54, 31 July 2014
- [[Category:Patterns]] [[Category:Character Patterns]]11 KB (1,576 words) - 11:03, 18 March 2018
- [[Category:Patterns]] [[Category:Character Patterns]]11 KB (1,592 words) - 08:54, 11 October 2022
- [[Category:Patterns]] [[Category:Character Patterns]]9 KB (1,383 words) - 12:04, 4 August 2015
- [[Category:Narration Patterns]] [[Category:Patterns]]12 KB (1,639 words) - 11:49, 17 July 2016
- [[Category:Patterns]] [[Category:Player Patterns]]19 KB (2,687 words) - 15:06, 8 August 2015
- [[Category:Patterns]] [[Category:Diegetic Patterns]]29 KB (4,196 words) - 21:55, 19 March 2018
- [[Category:Patterns]] [[Category:Mechanical Patterns]]11 KB (1,579 words) - 23:27, 17 March 2018
- [[Category:Patterns]] [[Category:Goal Patterns]]8 KB (1,193 words) - 08:20, 6 November 2019