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  • ...Games]], and [http://www.giantbomb.com/menus-dont-pause-gameplay/3015-7485/games/ this] and [http://www.giantbomb.com/no-game-pause/3015-1578/ this]) [[Quick Games]]
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...me Masters]] (but the latter may also make this assumption invalid). Other games may have them in the rules but these may not be followed. Even though [[Real-Time Games]] make it impossible to undo actions (without resorting to [[Save-Load Cycl
    11 KB (1,619 words) - 08:25, 24 November 2015
  • ...s where they are skilled experience these events as positive. Designers of games can try to create such challenges by controlling the skills needed for spec Adventures that can be bought for many types of tabletop roleplaying games such as [[Dungeons & Dragons]] are categorized after which levels the playe
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...ayers, e.g. when they are pitched against each other to complete a race or puzzle as quickly as possible. Many racing games, e.g. [[Out Run]] and [[Sega Rally]], give players a limited amount of time
    6 KB (933 words) - 09:05, 21 September 2016
  • Many games put limits on how long players can plan or perform certain actions while ot In the racing games [[Sega Rally]] and [[Out Run]] gamers have a certain number of seconds to r
    17 KB (2,648 words) - 09:05, 21 September 2016
  • ...the intentional joint effort by several agents to try and reach a goal. In games, this allow players to divide tasks between them and rely upon each others' ...Competition (or even Conflict) against the game system or designers of the puzzle.
    15 KB (2,097 words) - 07:00, 8 April 2022
  • ...n games so that each game instance can be different. This in turn can make games interesting to play several times independent of how much variety comes fro ...ion]] where the draw stacks need to be reshuffled several times during the games.
    21 KB (2,978 words) - 08:57, 15 March 2023
  • Many games are designed to be played many times. In order for these to be interesting, ...possible outcomes that players have very little chance of ever playing two games which are exactly the same. This means that every game session will have ne
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ''Games where gameplay is easy to begin, perform, pause, and end, without negativel ...s. In this four main areas of difference between causal games and hardcore games are discussed: fictional presentation, game knowledge required, time invest
    8 KB (1,148 words) - 09:26, 15 July 2016
  • The outcome of many games depend on the skill or knowledge of those playing it. For players that do p [[Chess]] and [[Go]] are classical examples of [[:Category:Board Games|Board Games]] which allow [[Further Player Improvement Potential]] for a lifetime to mo
    6 KB (828 words) - 20:14, 11 August 2016
  • .... While these may overlook other aspects and include fantastical elements, games often include representations of [[Agents]] that actively work towards goal ...is they show little evidence for agency. In contrast, the enemies in later games such as [[Braid]], [[Gauntlet]], the [[Doom series]], the [[Left 4 Dead se
    13 KB (1,900 words) - 08:18, 26 September 2016
  • ...games putting players in charge of small groups. In contrast, roleplaying games such as [[Dungeons & Dragons]] have players controlling one character of th ...ed to expose players to many enemies - this is especially common in zombie games, e.g. the [[Left 4 Dead]] series, the [[Dead Rising]] series, and [[Zombiep
    23 KB (3,275 words) - 08:16, 21 September 2016
  • ''Games where the gameplay is clearly divided into clearly defined parts where play ...ct and perform one action. However, this can challenged in various ways in games while still having them be perceived as having turns, e.g. by having severa
    14 KB (2,082 words) - 08:26, 8 August 2015
  • One way that games can divide gameplay into separate sections or chunks are to spatially const ...i. e., each level presents new enemies and puzzles for the player. In some games, the levels can also have different primary activities the player has to pe
    21 KB (3,112 words) - 21:52, 19 March 2018
  • Many games depict fictional worlds populated with people of more or less human qualiti Although not that interesting as personalities, early arcade games such as [[Pac-Man]] can be said to have [[NPCs]] since each of them was giv
    26 KB (3,841 words) - 10:03, 13 May 2022
  • [[Category:Games]] [[Category:Computer Games]]
    451 bytes (51 words) - 22:26, 6 January 2011
  • [[Category:Games]] [[Category:Computer Games]]
    523 bytes (62 words) - 07:12, 7 October 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    2 KB (287 words) - 12:09, 9 January 2011
  • ...r of possible future game states after a couple of actions decide if these games can be said to encourage [[Stimulated Planning]] amongst players. Depending ...of games that [[Stimulated Planning|Stimulate Planning]], and puzzle-like games like [[Ricochet Robots]], [[Continuity]], and [[Cursor*10]] have the same c
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ''Games where players direct influence on the actual gameplay is non-existent or cl ...ting effort to influence the outcome (another of Juul's characteristics of games<ref name="Juul"/>) however illusionary that latter part may be. Later examp
    7 KB (1,100 words) - 15:09, 19 March 2018
  • ...but in other cases they may be necessary to do in all game sessions. Some games explicitly build [[Experimenting]] into gameplay as puzzles. In these cases Linderoth<ref name="Linderoth"/> points out that actions in games are either ''exploratory'' or ''performatory'', where the former can be see
    10 KB (1,366 words) - 07:57, 11 August 2016
  • Many games make players plan what actions to perform based upon which possible action ...er]], [[Stratego]], [[Agricola]], and [[Amun-Re]] are all examples of such games that require extensive [[Tactical Planning]].
    11 KB (1,519 words) - 07:40, 27 August 2021
  • Many games have game elements that portray people or monsters that try and hinder play ...ges to the players even though they have a limited set of behaviors. Later games like the first-person shooter [[Doom series]] and the real-time strategy [[
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...esides the different strategies one can use while training. Similarly some games, e.g. [[Tic-Tac-Toe]], provides several choices of where to place one's tok Open-ended games like the [[Sims series]] provide players with a multitude of game elements
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...he parts that make up these stories are created before gameplay begins the games have [[Predetermined Story Structures]]. ...eplay]]. [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] are often less pre-planned regarding events since coordinating these with
    28 KB (3,879 words) - 09:27, 10 March 2018
  • ''Games where humans have no direct choices during the gameplay.'' Zero-Player Games<ref name="wiki"/> are games where humans do not directly influence the game sessions. Instead they may
    7 KB (1,098 words) - 15:08, 19 March 2018
  • ...in the fourth chapter of his book ''A Casual Revolution: Reinventing Video Games and Their Players''<ref name="Juul2010"/> ...nal [[Alignment]] in a three by three board. [[Hnefatafl]] and other 'Tafl games'<ref name="Tafl"/> are believed to have rules that allow captures by surrou
    5 KB (731 words) - 09:52, 1 December 2022
  • [[Category:Games]] [[Category:Puzzle Games]]
    505 bytes (72 words) - 11:59, 11 December 2010
  • When characters interact with each other in games it is quite common that they exchange information, and this regardless of i Players of the [[Thief series]] of games receive new goals, or have current goals canceled, as their characters over
    7 KB (959 words) - 14:31, 12 January 2018
  • While rivalry can exist in many forms in games, [[Internal Rivalry]] is a conflict in which the progress of a conflict is In roleplaying games such as the [[Dragon Age series]] there is [[Internal Rivalry]] between the
    11 KB (1,592 words) - 08:54, 11 October 2022
  • Combat is a common occurrence in games, and then many times through players having to [[Aim & Shoot]]. However, on ...l gun props at their TVs. [[Duck Hunt]] is a later example of this type of games.
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ''Games where each game instance only there is only supports one player.'' ...nother cost is that the game designers and developers of a [[Single-Player Games|Single-Player Game]] need to construct all the challenges to be part of the
    19 KB (2,687 words) - 15:06, 8 August 2015
  • [[Category:Games]] [[Category:Puzzle Games]]
    740 bytes (93 words) - 07:46, 25 April 2011
  • Many games, e.g. racing games, depend on completing some activity as quickly as possible. Even so, after ...ry speed challenges of [[Speedruns]] and those required by rules in racing games, this pattern make not distinction between the two as the design options be
    8 KB (1,193 words) - 08:20, 6 November 2019
  • [[Category:Games]] [[Category:Computer Games]]
    728 bytes (90 words) - 19:48, 30 March 2011
  • [[Category:Games]] [[Category:Board Games]]
    800 bytes (97 words) - 19:43, 24 March 2011
  • Many games contain events that remove game elements from play. Traditionally this is c ...typically use the term [[Capture]], [[:Category:Real-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is
    11 KB (1,588 words) - 08:45, 4 August 2022
  • [[Category:Games]] [[Category:Puzzle Games]]
    502 bytes (61 words) - 12:12, 9 January 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    494 bytes (61 words) - 14:22, 9 January 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    575 bytes (67 words) - 20:02, 24 March 2011
  • [[Category:Games]] [[Category:Card Games]]
    782 bytes (98 words) - 17:14, 14 July 2014
  • ''Note: It can be argued if [[:Category:Puzzles|Puzzles]] are games or not.'' ...kipedia [http://en.wikipedia.org/wiki/Jigsaw_puzzle entry] for the type of puzzle.</ref>
    601 bytes (75 words) - 19:54, 14 March 2011
  • ...rules and specifics of game states to be able to make these choices. Those games that do have [[Memorizing]] as a gameplay mechanic and this may concern bot ...d hands other players can have. Although not forbidden by the rules of the games, casinos have rules that forbid card counting and ban players who are ident
    10 KB (1,464 words) - 11:28, 9 March 2018
  • Many games tell stories as part of playing them. While this can be done through cutsce ...ironmental Storytelling]] to provide [[Predetermined Story Structures]] in games, it may be worth considering to combine this with other ways, e.g. [[Cutsce
    6 KB (931 words) - 06:55, 3 August 2015
  • [[Category:Games]] [[Category:Computer Games]]
    533 bytes (66 words) - 19:47, 30 March 2011
  • [[Category:Computer Games]] [[Category:Puzzle Games]]
    536 bytes (63 words) - 21:57, 2 April 2011
  • ...originating as computer-based games, but for [[:Category:Board Games|Board Games]] such as [[Risk]] and [[Pandemic]] it is of course noticeable since the bo ...hose done on combat maps), and the same applies to movement in text-based games such as the [[Zork series]] or [[Kingdoms]]. If this is noticeable to playe
    12 KB (1,811 words) - 13:54, 21 July 2016
  • [[Category:Games]] [[Category:Computer Games]]
    634 bytes (74 words) - 22:07, 7 April 2011
  • ...t they have tangible presence. Things in games that have this within their games worlds are [[Diegetically Tangible Game Items]]. ...(e.g. stacking them) and this can be used to require player to engage in [[Puzzle Solving]]. However, [[Diegetically Tangible Game Items]] can also allow pla
    5 KB (734 words) - 16:42, 11 September 2014
  • ...ovided, they may know what the goals are but not how to reach them, or the games may be designed so figuring out what the goals are is part of the gameplay. ...resent in the [[Elder Scrolls series]]. Signs are also used in most racing games, e.g. the [[Gran Turismo series]], the [[Need for Speed series]], and the [
    13 KB (1,835 words) - 13:36, 21 July 2016

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