Difference between revisions of "Wizard's Apprentice"

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[[Category:Game Stub]]
 
[[Category:Game Stub]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
 
== Brief ==
 
== Brief ==
 
This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>.
 
This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>.
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="pietz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref>
+
<ref name="peitz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref>
 
</references>
 
</references>
  
 
== Acknowledgments ==
 
== Acknowledgments ==
 
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Revision as of 08:49, 31 October 2012

Brief

This is a Game Stub. For more information, see the paper Wizard's apprentice: gameplay-oriented design of a computer-augmented board game[1].

Main Gameplay Design Patterns

Gameplay

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

  1. Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. Wizard's apprentice: gameplay-oriented design of a computer-augmented board game. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).

Acknowledgments

-