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  • ...r fully been inserted into the wiki, see the [[:Category:Patterns|category of patterns]]. See also [[Renamed Patterns]]. [[Player-Decided Results]]
    45 KB (6,258 words) - 09:28, 24 November 2023
  • A page collecting some of the patterns whose name has been changed since the book ''Patterns in Game ...y]] (<- Right Level of Difficulty - Since one always wants the right level of difficulty, right? That wasn't that difficult was it?)
    2 KB (282 words) - 15:59, 3 October 2016
  • ...This in turn can make games interesting to play several times independent of how much variety comes from the players' actions in the game. ...es|Collectible Card Games]]. Card games with other card sets also make use of [[Randomness]], especially games such as [[Race for the Galaxy]] and [[Domi
    21 KB (2,978 words) - 08:57, 15 March 2023
  • ''Items, typically randomly generated, found in game worlds that function as rewards.'' ...] and [[Borderlands]] are examples of how [[Loot]] are used in other types of games.
    7 KB (935 words) - 08:34, 3 September 2016
  • ...can perform, and actions can be predictable if players can imagine the set of possible future game states their effects can produce. ...f possibilities quickly become too large to explore and one cannot be sure of what actions one's opponent will make. Even so, skilled players can predict
    15 KB (2,228 words) - 16:05, 3 October 2016
  • ''Groups of characters working together to reach common diegetic goals.'' ...riented to [[Parties]]: the players have to collectively choose which type of party they are with the associated advantages and disadvantages this has. [
    12 KB (1,631 words) - 08:04, 26 August 2021
  • ...s that is used in a game to fund actions or can be depleted by the actions of others. The commodities may exist as physical game elements or purely virtu ...n. These points are another form of [[Resources]] that pay for the actions of the units.
    19 KB (2,668 words) - 13:27, 1 April 2022
  • Many games determine a winner for each game instance, or at least an ordering of how well players managed to reach the goals offered by the game (which can ...ers can switch sides after a first game instance and compare their results of two game instances to get a balanced combined score.
    13 KB (1,881 words) - 09:25, 8 March 2023
  • ...as [[Defense of the Ancients]], the [[Counter-Strike series]], or [[League of Legends]] try to work together to beat another team. ...utual Goals]] are found in [[:Category:Co-Op Games|Co-Op Games]]. Examples of such games are [[Forbidden Island]], [[Ghost Stories]], the [[Left 4 Dead s
    6 KB (808 words) - 12:59, 15 March 2018
  • ...etween the different alternatives or between the bad and good consequences of one choice. Concrete examples of [[Trade-Offs]] provided in games are having to select which buildings or te
    9 KB (1,208 words) - 10:55, 18 March 2018
  • ...tion of the outcome of these investments, and the distribution of possible rewards. ...give up the bidding lose what they have bid. The player with the best hand of those left when everybody has stopped increasing the bids wins.
    13 KB (2,025 words) - 12:22, 26 August 2021