Difference between revisions of "Workshopping"
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Revision as of 17:53, 6 September 2014
Workshop techniques used before games to create the diegesis or prepare for playing.
This pattern is a still a stub.
Contents
Examples
The concept of Workshopping as a gameplay activity originates from Live Action Roleplaying Games of the Nordic tradition. The Ball of Yarn technique[1] lets group of LARP players visually see how the relations between their characters are created as well as pointing out which ones need more relations. Slow take-off[2] is the generic name for various techniques that slowly shift from introducing players to a LARP or letting them create the setting for one to actually playing them.
The Setup phase of the storytelling game Fiasco can be seen as a dedicated Workshopping techniques developed for the game, but which could with minor changed be used for other storytelling or roleplaying games.
Using the pattern
Diegetic Aspects
Workshopping often
Interface Aspects
Narration Aspects
Consequences
Workshopping provides players with Creative Control in
Initial Personalization Player Created Game Elements
Can Modulate
Characters, Live Action Roleplaying, Player-Created Characters, Role Fulfillment, Roleplaying
Relations
Player Created Game Elements Substitute Actions
Can Instantiate
Creative Control, Initial Personalization, Player Created Game Elements
Can Modulate
Characters, Live Action Roleplaying, Player-Created Characters, Role Fulfillment, Roleplaying, Substitute Actions
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Entry for Ball of Yarn on the Nordic LARP wiki.
- ↑ Entry for Slow take-off on the Nordic LARP wiki.
Acknowledgements
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