Difference between revisions of "Bag Building"
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[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
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[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
− | + | ''Gameplay consisting of putting tokens into a bag and later removing them from said bag.'' | |
− | ' | + | |
− | + | Many games use randomness to create uncertainty in games. One way of doing this is through putting different types of tokens into a bag and later drawing them. Games with [[Bag Building]] make it into a gameplay aspect of choosing which tokens to place in a bag and when to draw tokens from that bag. | |
+ | |||
+ | Note: ''BoardGameGeek calls this 'Pool Building'.'' | ||
=== Examples === | === Examples === | ||
− | + | [[Hyperborea]] and [[Yggdrasil]] are examples of [[Bag Building]] games, the former one where every player has their own bag and the latter one where four bags are jointly manipulated by all players. Others are [[Orleans]] and [[Altiplano]]. | |
− | [[Yggdrasil]] | + | |
− | [[ | + | |
− | + | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[Bag Building]] can be seen as an alternative to [[Deck Building]]. The main design options regarding [[Bag Building]] is what type of [[Tokens]] can be placed in a bag, when players get put [[Tokens]] in a bag, and when players draw [[Tokens]] from the bag. Another important design choice is whether bags are individually owned by players or if they are [[Shared Resources]]. | ||
− | + | Games with [[Bag Building]] can allow players the possibility of manipulating the [[Tokens]] within bags through [[Bag Management]]. | |
=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Bag Building]] is an [[:Category:Interface Patterns|Interface Pattern]]. | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | [[Bag Building]] is a way to make use of [[Tokens]] as [[Investments]]. It creates [[Randomness]] since the idea of using bags is to make it uncertain which [[Tokens]] are drawn when some [[Tokens]] should be drawn. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Investments]], | |
− | + | [[Randomness]] | |
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Tokens]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Bag Management]], | |
+ | [[Shared Resources]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Latest revision as of 14:43, 3 January 2018
Gameplay consisting of putting tokens into a bag and later removing them from said bag.
Many games use randomness to create uncertainty in games. One way of doing this is through putting different types of tokens into a bag and later drawing them. Games with Bag Building make it into a gameplay aspect of choosing which tokens to place in a bag and when to draw tokens from that bag.
Note: BoardGameGeek calls this 'Pool Building'.
Contents
Examples
Hyperborea and Yggdrasil are examples of Bag Building games, the former one where every player has their own bag and the latter one where four bags are jointly manipulated by all players. Others are Orleans and Altiplano.
Using the pattern
Bag Building can be seen as an alternative to Deck Building. The main design options regarding Bag Building is what type of Tokens can be placed in a bag, when players get put Tokens in a bag, and when players draw Tokens from the bag. Another important design choice is whether bags are individually owned by players or if they are Shared Resources.
Games with Bag Building can allow players the possibility of manipulating the Tokens within bags through Bag Management.
Interface Aspects
Bag Building is an Interface Pattern.
Consequences
Bag Building is a way to make use of Tokens as Investments. It creates Randomness since the idea of using bags is to make it uncertain which Tokens are drawn when some Tokens should be drawn.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Bag Management, Shared Resources
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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