Difference between revisions of "Bag Building"
From gdp3
(→Relations) |
|||
Line 1: | Line 1: | ||
[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
Line 21: | Line 22: | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[Bag Management]] can be seen as an alternative to [[Deck Building]]. The main design options regarding [[Bag Building]] is what type of [[Tokens]] can be placed in a bag, when players get put [[Tokens]] in a bag, and when players draw [[Tokens]] from the bag. Another important design choice is whether bags are individually owned by players or if they are [[Shared Resources]]. | ||
− | + | Games with [[Bag Building]] can allow players the possibility of manipulating the [[Tokens]] within bags through [[Bag Management]]. | |
=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Bag Building]] is an [[:Category:Interface Patterns|Interface Pattern]]. | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Investments]], | ||
+ | [[Randomness]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Tokens]] | ||
== Relations == | == Relations == | ||
Line 42: | Line 49: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | [[Bag Management]] | + | [[Bag Management]], |
+ | [[Shared Resources]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 09:27, 19 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: BoardGameGeek calls this 'Pool Building'.
Contents
Examples
Using the pattern
Bag Management can be seen as an alternative to Deck Building. The main design options regarding Bag Building is what type of Tokens can be placed in a bag, when players get put Tokens in a bag, and when players draw Tokens from the bag. Another important design choice is whether bags are individually owned by players or if they are Shared Resources.
Games with Bag Building can allow players the possibility of manipulating the Tokens within bags through Bag Management.
Interface Aspects
Bag Building is an Interface Pattern.
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Bag Management, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-