Difference between revisions of "Secondary Interface Screens"
(→Relations) |
(→Relations) |
||
Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
[[Inventories]] or [[Character Sheets]] - note conflicts in [[Game Worlds]], breaks [[Diegetic Consistency]] if creating [[Game Pauses]] | [[Inventories]] or [[Character Sheets]] - note conflicts in [[Game Worlds]], breaks [[Diegetic Consistency]] if creating [[Game Pauses]] | ||
− | |||
− | |||
− | |||
[[Geospatial Game Widgets]], | [[Geospatial Game Widgets]], | ||
[[Game Items]], | [[Game Items]], | ||
− | |||
[[Equipment]], | [[Equipment]], | ||
[[Transferable Items]], | [[Transferable Items]], | ||
Line 61: | Line 57: | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Dialogues]], | [[Dialogues]], | ||
+ | [[Difficulty Levels]], | ||
+ | [[Inventories]], | ||
[[Strategic Planning]] | [[Strategic Planning]] | ||
Revision as of 16:18, 23 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Inventories or Character Sheets - note conflicts in Game Worlds, breaks Diegetic Consistency if creating Game Pauses
Geospatial Game Widgets, Game Items, Equipment, Transferable Items, Sockets,
Clues, Global High Score Lists, Naming, Neighbors, Improved Abilities, New Abilities, Sidequests, Spawning, Player Kicking, Parties, Equipment Slots, Replays, Game Element Trading, Interruptibility, Non-Diegetic Features, Characteristics, Save-Load Cycles,
Can Instantiate
Dialogues, Difficulty Levels, Inventories, Strategic Planning
with Quick Travel
Can Modulate
Action Programming, Characters, Character Development, Companions, Dynamic Difficulty Adjustment, Free Gift Inventories, Gameplay Statistics, Game Worlds, Handicap Systems, High Score Lists, Mules, Non-Player Characters, Player-Created Characters, Player-Planned Development Player Created Game Elements, Private Game Spaces, Public Player Statistics, Purchasable Game Advantages, Quick Travel
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-