Difference between revisions of "Category:Staffan's current workpage"
From gdp3
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* Dormans work on action-adventure games | * Dormans work on action-adventure games | ||
* Milam and Seif El Nasr | * Milam and Seif El Nasr | ||
+ | |||
+ | == Potential patterns == | ||
+ | Companion Quests - suggested by Mark Childs | ||
== Tools == | == Tools == |
Revision as of 12:29, 21 June 2011
Just a simple category to help keep track of which page Staffan Björk is working on.
Contents
ToDos
- Check out Gillian's RPG patterns
- Split Privileged Actions from Privileged Abilities?
- Remove the redirect Scripted Animation Sequences
- From CHI 2009 - get point from Yee's WoW note and the Starcraft spectator note
- Add more games to Imperfect Information Games
- Separate Non-Diegetic Features from Diegetically Outstanding Features
- Fråga Dristig om vad supergubben heter i fighting spelet
- Find name for dropping and picking up trading for Transferable Items
- Add Kriegsspiel and link it to patterns
- Find proper reference to Sid Meier's "interesting choices" quote.
- Add following games as examples: Scrabble, Solitaire, Diplomacy, Risk, Trivial Pursuit, Pinball Dreams, Mornington Crescent, Conspiracy for Good, Prosopopeia, Who Wants to Be a Millionaire?, Fruit Ninja, Osmos, the Worms series, Robot Unicorn Attack, Elite series
- Fix all patterns in Category:Stub
- Add LARP examples to patterns from the Nordic LARP book, including the patterns Events Timed to the Real World and Heterogeneous Game Element Ownership
- Ensure that all mechanics from BoardGameGeek are represented. Done:
- Worker Placement
- Action Point Allowance System
- Variable Phase Order
- Check Roleplaying pattern for inclusion of more roleplaying books (desktop & dungeons, plus the ones at the office)
- Mikael Rytterhags subversions of camping (see handin 4)
- Magnus Olaussons ideer om direct-control switches
- Camile Baudron types of jumping
- Brice Clocher for types of exploration
- Find text from LeBlanc about feedback loops in games for those patterns
- For Cutscenes - Klevjer, R. 2002. In Defence of Cutscenes. Computer Games and Digital Cultures Conference Proceedings (Tampere, 2002).
- Work in additional examples to time-handling from the Wikpedia entry
- Insert Hullett and Whitehead's Turret pattern into Installations
for Aim & Shoot
- Add Duck Hunt for NES (and other such games, and thank Johan Wingård)
for Grinding (via Christian Klinton)
- Best, Z. (2010). The Opposite of Grind. Available: http://gamedesignaspect.blogspot.com/2010/12/opposite-of-grind.html. Last accessed 9 Mars 2011.
- Josh. (2010). Blur Career Mode Tutorial Video Guide. Available: http://www.videogamesblogger.com/2010/06/05/blur-walkthrough-video-guide-ps3-xbox-360-pc.htm. Last accessed 9 Mars 2011.
- Lawley, L. (2006). In Praise of the Grind. Available: http://terranova.blogs.com/terra_nova/2006/08/in_praise_of_th.html. Last accessed 9 Mars 2011.
- Polack, T. (2008). Mechanics 3: Achievements. Available: http://www.polycat.net/1402/mechanics-3-achievements/. Last accessed 9 Mars 2011.
- Thompson, C. (2008). Back to the Grind in WoW — and Loving Every Tedious Minute. Available: http://www.wired.com/gaming/virtualworlds/commentary/games/2008/07/gamesfrontiers_0728. Last accessed 9
for Levels
- Dormans work on action-adventure games
- Milam and Seif El Nasr
Potential patterns
Companion Quests - suggested by Mark Childs
Tools
Gameplay Design Pattern Template, Shortened
Pages in category "Staffan's current workpage"
The following 17 pages are in this category, out of 17 total.