Difference between revisions of "Bag Management"
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''Actions that allow tokens to be removed or replaced from bags without playing them.'' | ''Actions that allow tokens to be removed or replaced from bags without playing them.'' | ||
− | + | Some games make use of bags with various tokens in them to create randomness, this by letting players draw tokens blindly. However, some of these use [[Bag Management]] to let players manipulate these bags through removing or replacing tokens to get better distributions. | |
=== Examples === | === Examples === |
Revision as of 11:49, 19 July 2015
Actions that allow tokens to be removed or replaced from bags without playing them.
Some games make use of bags with various tokens in them to create randomness, this by letting players draw tokens blindly. However, some of these use Bag Management to let players manipulate these bags through removing or replacing tokens to get better distributions.
Contents
Examples
Yggdrasil provides actions to improve the distribution of tokens in a bag by randomly drawing tokens and only replacing the wanted ones.
Anti-Examples
While Hyperborea has bag building as a core mechanic, it does not provide actions to view the contents of bags and replace or remove tokens in it. Therefore, it doesn't support Bag Management.
Using the pattern
Bag Management is a way to modify how Bag Building works. Designing it consists of which actions to manipulate the bag besides the basic ones of putting Tokens into bags and removing them later. The basic move to support Bag Management is removing Tokens without "playing" them. Options include replacing Tokens with other ones instead of removing, removing (or replacing) several, and blindly taking several but only removing (or replacing) certain (Yggdrasil makes use of the last of these).
Consequences
Bag Management adds Freedom of Choice to Bag Building and can let players create Player-Decided Distributions. This can provide a time-limited form of Abstract Player Construct Development.
Relations
Can Instantiate
Abstract Player Construct Development, Freedom of Choice, Player-Decided Distributions
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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