Difference between revisions of "Player Created Game Elements"
From gdp3
Line 19: | Line 19: | ||
== Using the pattern == | == Using the pattern == | ||
− | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 28: | Line 27: | ||
== Consequences == | == Consequences == | ||
+ | |||
+ | [[Crafting]] | ||
+ | |||
+ | [[Extra-Game Actions]] | ||
== Relations == | == Relations == | ||
+ | [[Roleplaying]] | ||
+ | [[Algorithmic Agents]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Player Constructed Game Elements]] | ||
+ | [[Player-Created Characters]] | ||
+ | [[Renamed Patterns]] | ||
+ | [[Construction]] | ||
+ | [[Pottering]] | ||
+ | [[Game Items]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 11:38, 26 May 2011
Game Elements created by players to be used in a game.
This pattern is a still a stub.
Contents
Examples
Levels in the Advance Wars series
Larps
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Roleplaying Algorithmic Agents Freedom of Choice Player Constructed Game Elements Player-Created Characters Renamed Patterns Construction Pottering Game Items
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-