Bag Building

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Revision as of 09:43, 19 July 2015 by Staffan Björk (Talk | contribs) (Examples)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: BoardGameGeek calls this 'Pool Building'.

Examples

Hyperborea and Yggdrasil are examples of Bag Building games, the former one where every player has their own bag and the latter one where four bags are jointly manipulated by all players.

Using the pattern

Bag Management can be seen as an alternative to Deck Building. The main design options regarding Bag Building is what type of Tokens can be placed in a bag, when players get put Tokens in a bag, and when players draw Tokens from the bag. Another important design choice is whether bags are individually owned by players or if they are Shared Resources.

Games with Bag Building can allow players the possibility of manipulating the Tokens within bags through Bag Management.

Interface Aspects

Bag Building is an Interface Pattern.

Consequences

Bag Building is a way to make use of Tokens as Investments. It creates Randomness since the idea of using bags is to make it uncertain which Tokens are drawn when some Tokens should be drawn.

Relations

Can Instantiate

Investments, Randomness

Can Modulate

Tokens

Can Be Instantiated By

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Can Be Modulated By

Bag Management, Shared Resources

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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