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- ...n choose one or several goals from a larger set of goals. The [[Selectable Set of Goals]] can be defined so that players must select goals first and then ...having the largest army, and having point cards. These create [[Selectable Set of Goals]] to each player since it is not important which goals are achieve10 KB (1,537 words) - 10:55, 16 February 2018
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- ...re how they are activated, what [[Diegetically Outstanding Features]] they set off, and if they indicate [[Irreversible Events]] or if they can be turned5 KB (668 words) - 07:11, 27 August 2021
- [[Limited Set of Actions]] [[Flexible Game Element Set-Up]],45 KB (6,258 words) - 09:28, 24 November 2023
- ...yers a [[Freedom of Choice]] as long as they are aware of all parts of the set). The first levels of the ''Milestone'' [[Achievements]] in [[Team Fortress [[Progress Indicators]], [[Secondary Interfaces]], [[Selectable Set of Goals]], [[Spawning]]13 KB (1,922 words) - 08:07, 4 August 2022
- ...lso be less, and players can be given a this choice through a [[Selectable Set of Goals]] or [[Supporting Goals]]. The problem of ''too'' difficult challe [[Selectable Set of Goals]],23 KB (3,355 words) - 16:03, 3 October 2016
- ...ral actions with [[Predictable Consequences]], even if these are [[Limited Set of Actions]] or players have [[Limited Resources]] (and especially so if co ...likelihood can also be modulated by [[Irreversible Events]] and [[Limited Set of Actions]] of other players. This allows players to a greater degree to n10 KB (1,463 words) - 15:55, 25 January 2018
- ...ired. Since they are self-contained the difficulty of these actions can be set with quite high level of precision, and this makes [[Rhythm-Based Actions]]6 KB (852 words) - 08:28, 11 October 2022
- ...ssen the amount of possible movements (instantiating versions of [[Limited Set of Actions]] and [[Movement Limitations]]) and the game is over when one no1 KB (174 words) - 08:10, 21 September 2016
- ...one should stop with the activity portrayed) but may also cause players to set up their own [[Player-Defined Goals]] that they consider win (and end) cond ...identify any specific player as being able to reach the winning conditions set up by a game.11 KB (1,707 words) - 10:21, 15 March 2023
- [[Selectable Set of Goals]] (<- Selectable Sets of Goals)2 KB (282 words) - 15:59, 3 October 2016
- ...]. [[Character Alignments]] can also be used to provide players with broad set of rules regarding how their players should behave; this can guide players22 KB (3,137 words) - 07:22, 8 April 2022
- ...er|Delivery]] items and players can in this case fail the goal if they are set on fire. A six pack of Cola is a unique [[Deliver|Delivery]] item in the De ...with strangers , including kicking other players, but can also be used to set [[Challenging Gameplay]] through [[Player Decided Rule Setup]]. These featu26 KB (4,124 words) - 10:03, 13 May 2022
- [[Mutual Goals]], [[Limited Set of Actions]], [[Difficulty Levels]], (rewarded) [[Simultaneity]], [[Time Li ...[Cards]] that may also be used to carry out one of the following [[Limited Set of Actions|actions]]: use the computers, fire a weapon, distribute energy t7 KB (1,041 words) - 12:52, 18 March 2018
- ...[[Achievements]] for the individual goals and one for completing the whole set, creating a [[Goal Hierarchies]]. [[World of Warcraft]] does this in severa18 KB (2,669 words) - 08:02, 4 August 2022
- ...of Choice]] if it is perceived that there is too much present. If the time set is long enough this may lead to [[Encouraged Return Visits]] since players10 KB (1,419 words) - 08:55, 10 August 2016
- ...Traitors]] are used, in may be worth considering if they should be able to set up [[Traps]] since being the victim of one is a sure way to have been betra ...h [[Delayed Effects]]. Games supporting [[Altruistic Actions]] let players set themselves up to being betrayed if they expect a [[Delayed Reciprocity]]. T12 KB (1,820 words) - 16:10, 8 February 2019
- ...th [[Freedom of Choice]], a simple modification is to allow the players to set the [[Time Limits]] before gameplay starts. Another alternative is to make6 KB (1,007 words) - 09:15, 14 July 2015
- ...closures focusing on fewer players as per [[Last Man Standing]]. [[Limited Set of Actions]] can make closures more intense by stripping players of possibi [[Limited Set of Actions]]8 KB (1,054 words) - 14:26, 25 August 2022
- ...and other [[Agents]]. To be in opposition, [[Excluding Goals]] need to be set up, e.g. [[Competitions|Competition]], [[Conflicts|Conflict]], or [[Overcom ...s' powers or freedom, for example, by [[Shrinking Game Worlds]], [[Limited Set of Actions]], or [[Movement Limitations]]. The two latter work more efficie24 KB (3,511 words) - 09:04, 21 September 2016
- ...some varieties as well since players can try to try and complete different set of them, or all or none of them, compared to earlier game instances. [[East ...of different [[Abilities]] or choosing different goals from a [[Selectable Set of Goals]] (especially if they are [[Excluding Goals]]); [[Testing Achievem13 KB (1,913 words) - 17:54, 13 March 2018
- ...mes]] are a specific category of these games where players bring their own set of cards to play each other. This adds aspects of acquiring new cards and p3 KB (458 words) - 12:09, 20 March 2018