Pages with the most revisions
Showing below up to 50 results in range #301 to #350.
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- Player-Location Proximity (31 revisions)
- Handicap Achievements (31 revisions)
- Save-Load Cycles (31 revisions)
- Emotional Attachment (31 revisions)
- Gain Information (31 revisions)
- Torchlight (31 revisions)
- Game Pauses (31 revisions)
- Line of Sight (31 revisions)
- Traces (31 revisions)
- TvT (30 revisions)
- Scripted Information Sequences (30 revisions)
- Awareness of Surroundings (30 revisions)
- Last Man Standing (30 revisions)
- Gameplay Design Patterns DiGRA 2022 Workshop (30 revisions)
- Asynchronous Gameplay (30 revisions)
- Quick Returns (30 revisions)
- Live Action Roleplaying (30 revisions)
- Altruistic Actions (30 revisions)
- Deliver (30 revisions)
- Social Rewards (30 revisions)
- Shared Rewards (30 revisions)
- Negative Feedback Loops (30 revisions)
- Vulnerabilities (30 revisions)
- Bases (30 revisions)
- Player Agency (29 revisions)
- Spectacular Failure Enjoyment (29 revisions)
- Picture-in-Picture Views (29 revisions)
- Orthogonal Differentiation (29 revisions)
- Setback Penalties (29 revisions)
- Switches (29 revisions)
- Mini-maps (29 revisions)
- Dice (29 revisions)
- Boss Monsters (29 revisions)
- Selectable Set of Goals (28 revisions)
- Big Dumb Objects (28 revisions)
- PvE (28 revisions)
- Illusionary Rewards (28 revisions)
- Game Element Trading (28 revisions)
- Real Life Activities Affect Game State (28 revisions)
- No-Ops (28 revisions)
- Reconfigurable Game Worlds (28 revisions)
- Shared Penalties (28 revisions)
- Game Lobbies (28 revisions)
- Exploitation (28 revisions)
- Instances (28 revisions)
- Negotiable Game Instance Duration (28 revisions)
- Save Points (28 revisions)
- Player Created Game Elements (28 revisions)
- Collectible Card Games (28 revisions)
- Temporary Abilities (27 revisions)