Pages with the fewest revisions
Showing below up to 50 results in range #481 to #530.
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- Cycle Deck Engines (17 revisions)
- Togetherness (17 revisions)
- Context Dependent Reactions (17 revisions)
- Mimetic Interfaces (17 revisions)
- Cosmetic Game Items (17 revisions)
- Investments (17 revisions)
- Explicit Random Seeds (17 revisions)
- Sustenance Rewards (17 revisions)
- Friend Lists (17 revisions)
- Invites (17 revisions)
- Backseat Gamers (17 revisions)
- Scouting (17 revisions)
- Fake Game Cancellations (17 revisions)
- Symbiotic Player Relations (17 revisions)
- Chess (17 revisions)
- Asymmetric Goals (17 revisions)
- Lull Periods (17 revisions)
- Steadily Decreasing Resources (18 revisions)
- Ever Increasing Difficulty (18 revisions)
- Character Levels (18 revisions)
- Individual Rewards (18 revisions)
- Framed Freedom (18 revisions)
- Outcome Indicators (18 revisions)
- Role Selection (18 revisions)
- Entitled Players (18 revisions)
- Middlegame (18 revisions)
- Finale Levels (18 revisions)
- Seamful Gameplay (18 revisions)
- Extra Turns (18 revisions)
- Hybrid Gameplay Spaces (18 revisions)
- Persistent Game World Changes (18 revisions)
- Feelies (18 revisions)
- Score Tracks (18 revisions)
- Player Aids (18 revisions)
- Critical Misses (18 revisions)
- Warming-Up Roleplay Exercises (18 revisions)
- Reconnaissance (18 revisions)
- Auto-Aim (18 revisions)
- Energy Penalties (18 revisions)
- Auxiliary Game Screens (18 revisions)
- Symmetric Goals (18 revisions)
- Parallel Lives (18 revisions)
- Events Timed to the Real World (18 revisions)
- Global High Score Lists (18 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)