Resource Locations
Places in game world that contain resources.
Resource Locations are simply places in game worlds where resource that are useful to players can be found.
Contents
[hide]Examples
The levels in Pac-Man have specific Resource Locations for the "power pellets". Certain spaces in the Civilization series have valuable resources in them. For the Europa Universalis series, all provinces have resources but different ones.
The levels in the Doom, Half-Life, Tomb Raider, and Quake series all have places where players can find ammunition, first aid kits, and other items that help players in gameplay challenges.
Using the pattern
Can Be Instantiated By
Bases, Chargers, Environmental Storytelling, Game Items, Installations, Pick-Ups, Tiles, Tools, Vehicles
Controllers together with Resource Generators
Can Be Modulated By
Diegetically Outstanding Features, Traces
Can Modulate
Area Control, Gain Ownership, Inaccessible Areas, Territories
Diegetic Aspects
Consequences
Can Instantiate
Exploitation, Game World Exploration, Resource Sources, Strategic Locations
Relations
Can Instantiate
Exploitation, Game World Exploration, Resource Sources, Strategic Locations
Can Modulate
Area Control, Gain Ownership, Inaccessible Areas, Territories
Can Be Instantiated By
Bases, Chargers, Environmental Storytelling, Game Items, Installations, Pick-Ups, Tiles, Tools, Vehicles
Controllers together with Resource Generators
Can Be Modulated By
Diegetically Outstanding Features, Traces
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].
References
- Jump up ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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