Difference between revisions of "Category:Staffan's current workpage"

From gdp3
Jump to: navigation, search
Line 1: Line 1:
 
Just a simple category to help keep track of which page [[User:Staffan Björk|Staffan Björk]] is working on.
 
Just a simple category to help keep track of which page [[User:Staffan Björk|Staffan Björk]] is working on.
 
[[Communication Channels]]
 
 
[[Memorabilia]]
 
 
[[Mediated Gameplay]]
 
 
[[Chat Forums]]
 
 
[[Coupled Games]]
 
 
[[Social Rewards]]
 
 
[[Configurable Gameplay Area]]
 
 
[[Interruptibility]]
 
 
[[Game Element Trading]]
 
 
[[Hybrid Spaces]]
 
 
[[Social Skills]]
 
 
[[Real Life Activities Affect Game State]]
 
 
[[Asynchronous Collaborative Actions]]
 
 
[[Negotiable Play Sessions]]
 
 
[[Negotiable Game Sessions]]
 
 
[[Negotiable Game Instance Duration]]
 
 
[[Negotiable Game Time]]
 
 
[[Activity Blending]]
 
 
[[Social Roles]]
 
 
[[Connected Games]] (from Johan's master thesis; Chao Adventure 1 + 2 with Sonic Adventure 1 + 2 for the VMU / DC, also Zombie Revenge and Quake III Arena to unlock cheat codes; Skies of Arcadia + Pinta's Quest)
 
 
[[Actor Detachment]]
 
 
[[Artifact-Artifact Proximity]]
 
 
[[Artifact-Location Proximity]]
 
 
[[Configurable Gameplay Area]]
 
 
[[Critical Gameplay Design]]
 
 
[[Decontextability]]
 
 
[[Extra-Game Input]]
 
 
[[Gameplay Changes Perception of Real World Phenomena]]
 
 
[[Minimalized Social Weight]]
 
 
[[Physical Navigation]]
 
 
[[Player Physical Prowess]]
 
 
[[Player-Artifact Proximity]]
 
 
[[Player-Avatar Proximity]]
 
 
[[Player-Location Proximity]]
 
 
[[Player-Player Proximity]]
 
 
[[Real Life Activities Affect Game State]]
 
 
[[Real World Knowledge Advantages]]
 
 
[[Seamful Gameplay]]
 
 
[[Self-Reported Positioning]]
 
 
[[Social Adaptability]]
 
  
 
== ToDos ==
 
== ToDos ==

Revision as of 12:57, 20 January 2012

Just a simple category to help keep track of which page Staffan Björk is working on.

ToDos

for Aim & Shoot

  • Add Duck Hunt for NES (and other such games, and thank Johan Wingård)

for Grinding (via Christian Klinton)

for Levels

  • Dormans work on action-adventure games
  • Milam and Seif El Nasr
  • reference to Larsen's design patterns

Potential patterns

  • Companion Quests - suggested by Mark Childs

Tools

Gameplay Design Pattern Template, Shortened

tyda.se

wikipedia

Subcategories

This category has only the following subcategory.